Merihim Moral, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a black vest and prefers brown and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He is muscular with a powerful set of arms. He has white hair. His eyes, though not visible through his cowl, are white.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. As long as the job gets done he does not care how it got done.
History: The child of a Courier, who enjoyed hunting, Merihim was taken on many hunting expeditions. He went to a religious school and was inspired by the priests there in charitable deeds. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he has a rivalry with the church that dominates his actions
Ideals: Optimist, Professionalism. Flaws: Ugly. Bonds: Nature, Religious. Occupation: Marshal
Voice: Slurs words
Attributes [hide]
Medium (5'0") Tiefling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Ignan, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Myathethil Lepus, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears violet painted combat armor at almost all times. Her red hair is cut jaggedly and amateurishly. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is fixated on the number 8. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born in the south to a Assassin, Myathethil learned a great deal about her father's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Assassin work with an outfit from a few towns over. Assassin work suited her well, and with each successful project, she earned more gold and more respect from her peers. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: To be a Seamstress again; and she is unsatisfied with her job
Flaws: Insane, Secretive. Bonds: Poor, Job. Occupation: Assassin
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 12)
Armor Class 9
Hit Points 103 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +3
Possessions: 100 pp. Deep blue spinel (1300 gp). Peridot (30 gp). Alexandrite (1300 gp). Obsidian (10 gp). Alexandrite (1300 gp).
John Northcott, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a well pressed and immaculate suit (or dress). His clothes are grease stained in places. He has shaved his head bald. His eyes are green and catlike.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. The war was a terrible time for him, and John does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was a soldier and died while he was still young. John was left his mother's suit of armor and trained in its use and care. He left for the south, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life
Ideals: Disciplined. Flaws: Depressed. Bonds: Poor, Immigrant, Military. Occupation: Map Maker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 81 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 17
Languages Common, Gnoll, Draconic
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item.
Uthemar Mitchell, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'5" eastern man, he wears a well pressed and immaculate suit (or dress). His black hair is smooth and relatively long. He has a tattooed face.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He takes great joy in being the best Layabout in town.
History: The child of a Miner, who enjoyed hunting, Uthemar was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. Recently the stress of being a Layabout has made it difficult for him to sleep.
Motivation: To clean up the streets; and to be a miner again
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Job, Nature, Guardian. Occupation: Layabout
Voice: Whispers
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 11)
Armor Class 12
Hit Points 40 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 17 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Sylvan, Gnoll
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
Possessions: Blue sapphire (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Murgen Harley, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. She carries with her a set of nunchakus, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her hair is short and chestnut. Her thin eyebrows rest above her beady green eyes.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She dropped out of school before completing her studies. She has recently gotten a pet goose that steals things from people.
Motivation: She has decided she is irredeemable; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Artistic, Logical. Flaws: Ugly. Bonds: Criminal record. Occupation: Merchant
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 44 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
Possessions: Just what you see.
Vani Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears long strands of opal and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is long and black with streaks of chestnut, and is pulled back with small red clips. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A deeply religious woman she believes everything happens for a reason. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Vani was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Vani's mother didn't care for her much, and the feeling was mutual. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and she is greedy
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Rich, Religious. Occupation: Tailor
Voice: Booming voice
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 14 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 7 (-2) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Halfling, Ignan, Infernal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 1000 gp.
Balam Sanity, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a font of random trivia from the lore and stories he has discovered
History: He was born in a small plains village. He worked as a nervous Map Maker and found it very stressful. Due to his spouse's obsession with being a Gardener they were divorced and he won custody of their son. He worked as a Map Maker, and he later adopted a second son.
Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and further expansion of business
Ideals: Logical. Bonds: Job, Nature, Family. Occupation: Map Maker
Voice: Mousy voice
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 12 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Terran, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 60 pp. 1 Minor magic item.
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