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NPC Generator

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Advanced [show]


Audhild Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a brown armored body suit, with a simple black line shooting up and back down. Her blonde hair is smooth and relatively long. She has gleaming, smiling hazel eyes.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Audhild hails from a village terrorized by dire rats. Her first spouse was a Animal Trainer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. By chance she met her brother recently and the two have been together since.

Motivation: Her relatives are trying to arrange a marriage; and regain custody of her son

Flaws: Impulsive. Bonds: Attractive, Family, Enemies. Occupation: Bellfounder

Voice: Soft and mumbly

Attributes [hide]

Audhild Fallack, Female Dwarf Expert 8
Medium (3'11") Dwarf, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 63 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)14 (+2) 10 (+0)16 (+3)
Skills Medicine +3, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Orc
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 12000 sp. A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Old masterpiece painting (1500 gp).


Social Check DCs


Avelina Livingstone, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and is generally well dressed albeit a few years behind the times. Her silver hair, when down, is lengthy. She wears round tiny glasses practically rammed into her face.

Personality: She is business-like. She takes instructions and follows them to the letter. She is a ruthless business woman, a trait she acquired from her father.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Layabout arts, while her mother instructed her in etiquette, music and courtly manner. Her father had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Athletic, Professionalism, Entrepeneur. Bonds: Attractive, Rich. Occupation: Layabout

Voice: Dutch accent

Attributes [hide]

Avelina Livingstone, Female Human Warlock 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)13 (+1) 9 (-1)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 10 pp. 1 Masterwork manacles.


Social Check DCs


Traki Burrows, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is typically in his Marshal uniform. He has wavy golden hair. He is very pretty but has cold, dead eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot resist a sob story and will often dote over anyone who has one.

History: Traki hails from a village terrorized by brigands. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Marshal.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Attractive, Enemies. Occupation: Marshal

Voice: Squeaky

Attributes [hide]

Traki Burrows, Male Half-Elf Expert 5
Medium (5'10") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)10 (+0) 13 (+1)10 (+0)
Skills Deception +3, History +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Zephan Contempt, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He keeps his chestnut hair in a flapper bob. He is baby faced.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He also has developed a complete distrust of the Dilettante profession.

History: A powerful necromancer made him what he is. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Ideals: Fighting, Justice. Bonds: Job, Mentor, Rich, Family. Occupation: Butcher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Zephan Contempt, Male Tiefling Bard 7
Medium (6'9") Tiefling, Chaotic Good (CR 7)
Armor Class 12
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)15 (+2) 13 (+1)15 (+2)
Skills Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tod TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he sports red clothing, slightly heavier than average wear. His hair, while still mostly blonde, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A skeptical and narcissistic man, Tod's first love is himself. His second love is also himself. He always tries to repair and not replace. It was this mentality that drove him into the Adventurer business.

History: Tod was born in the east. At a young age he loved to build and create. He dropped out of school to support his sick mother, and resented it. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their daughter. He worked as a Adventurer, and he later adopted a second daughter.

Motivation: Wants to raise his children well; and nothing but the best is good enough for him

Ideals: Impeccable, Persistence, Logical. Bonds: Attractive, Family. Occupation: Adventurer

Voice: Speaks with squeezed throat

Attributes [hide]

Tod TellPenny, Male Halfling Warrior 1
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills Deception +3, Insight +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 800 sp. 1 Masterwork Common Melee.


Social Check DCs


Guy Allerton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a tight fitting brown shirt and pants. He wears his brown hair down. His eyes, though not visible through his cowl, are blue.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Guy liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and meet up once more with his childhood friend

Flaws: Antagonistic. Bonds: Adventurer, Religious, Nature. Occupation: Bather

Voice: Sleepy voice

Attributes [hide]

Guy Allerton, Male Human Cleric 8
Medium (5'4") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 37 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)16 (+3) 9 (-1)12 (+1)
Skills Animal Handling +2, Religion +6
Senses Passive Perception 9
Languages Common, Gnoll, Terran, Celestial
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Azurite (12 gp). Fire opal (1600 gp). Black pearl (800 gp). Obsidian (12 gp). Deep blue spinel (800 gp). Golden yellow topaz (800 gp).


Social Check DCs


Oriax Havoc, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair, when down, is lengthy. He wears an eyepatch.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy and tries to find solutions quickly.

History: He was raised in a island tribe. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Oriax and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic, Lazy. Bonds: Nature, Slave. Occupation: Gardener

Voice: Rolls R's

Attributes [hide]

Oriax Havoc, Male Tiefling Wizard 4
Medium (6'1") Tiefling, Neutral Good (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)7 (-2) 17 (+3)19 (+4)
Skills Acrobatics +3, Performance +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 16000 cp. Jet (60 gp). Red-brown spinel (60 gp).


Social Check DCs

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