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NPC Generator

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Advanced [show]


Nelkin Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally well dressed albeit a few years behind the times. His chestnut hair is heavily combed to the left. He wears round tiny glasses practically rammed into his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He works hard and plays hard.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the north, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and he has comitted a past crime that haunts him to this day

Flaws: Cynical, Hedonist. Bonds: Attractive, Immigrant, Military. Occupation: Spice Merchant

Voice: Eastern European accent

Attributes [hide]

Nelkin Hilltopple, Male Halfling Expert 9
Small (3'2") Halfling, Chaotic Good (CR 9)
Armor Class 13
Hit Points 36 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)10 (+0) 15 (+2)12 (+1)
Skills History +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 90 pp.


Social Check DCs


Nissa Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: This slender woman stands about 3'2". She is well dressed, constantly wearing a blue suit, grey shirt, and pastel tie. Her hair is long and red with streaks of blonde, and is pulled back with small blue clips. She wears a mask on her face.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Nissa hails from a village terrorized by giants. Her family was turned out during the war. She and her family wandered south to less war torn lands. She got away from her former life and has fallen to alcoholism.

Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and she's repulsed by the pc

Ideals: Gifted. Flaws: PTSD, Addict, Antagonistic. Bonds: Enemies. Occupation: Interpreter

Voice: High pitched and raspy

Attributes [hide]

Nissa Loofollue, Female Gnome Expert 7
Small (3'2") Gnome, Chaotic Good (CR 7)
Armor Class 9
Hit Points 45 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 16 (+3)16 (+3) 13 (+1)11 (+0)
Skills Athletics +4, Performance +3
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Ignan, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +3

Possessions: 400 gp. Star rose quartz (80 gp). Iolite (80 gp).


Social Check DCs


Cask Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He wears a pastel armored body suit, with a simple black line shooting up and back down. He wears his brown fur up. His eyes, though not visible through his cowl, are copper.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a Stylist, his father struggled to pay the bills. Like his father and his sister before him, after school he went straight into learning to become a Merchant. He became a Merchant soon after.

Motivation: To reunite with his absent father; and he'd like to take his coworkers down a peg

Bonds: Family, Slave, Poor, Job. Occupation: Merchant

Voice: Low range voice

Attributes [hide]

Cask Peak, Male Tabaxi Barbarian 1
Medium (5'11") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)10 (+0) 16 (+3)13 (+1)
Skills Investigation +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 6000 cp. Amethyst (90 gp).


Social Check DCs


Maynild Lathalas, Female Half-Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She typically wears yellow cloth garments or leather armor. She has a long brown ponytail with little hanging trinkets. She has green eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. Her mother took her hunting and taught her how to get in the mind of other creatures. Days after completing her studies, news broke out that her hometown was attacked by giants. Maynild was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.

Motivation: She is currently in port desperately looking for someone to get her out.

Bonds: Immigrant, Nature, Slave, Religious, Enemies. Occupation: Armorer

Voice: Shortens vowels

Attributes [hide]

Maynild Lathalas, Female Half-Elf Paladin 5
Medium (4'10") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)15 (+2) 10 (+0)13 (+1)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp.


Social Check DCs


Immeral Mori, Male Half-Elf [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft blue waves gently in the breeze. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a clover on it. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.

Personality: Immeral is depressed about a lot of things. He tends to be a nihilist. He feeds upon the attention of others.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Immeral fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Depressed. Bonds: Rich, Attractive. Occupation: Apothecary

Voice: Spits and sputters

Attributes [hide]

Immeral Mori, Male Half-Elf Adept 5
Medium (5'8") Half-Elf, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 43 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 18 (+4)15 (+2) 18 (+4)12 (+1)
Skills History +5, Survival +7
Senses Passive Perception 14
Languages Common, Elven, Dwarven, Gnome
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15321000

Possessions: 200 gp.


Social Check DCs


Cairn Chaos, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is constantly adorned with expensive silk clothing, often dyed in bright black and tan, and wears rings and necklaces with large, colorful gems. He wears his chestnut hair down. His red eyes are passionate and lively.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born in the west. He struck it rich when he found rare goods in large quantities. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A deep hatred of goblins; and someone believes him a fraud

Ideals: Athletic, Persistence. Flaws: Ugly. Bonds: Rich, Enemies, Immigrant. Occupation: Tailor

Voice: Excited and jittery

Attributes [hide]

Cairn Chaos, Male Tiefling Adept 5
Medium (5'4") Tiefling, Lawful Good (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 11 (+0)12 (+1)
Skills Nature +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: Gold and topaz bottle stopper cork (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Yurgunn Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is typically in her Navigator uniform. Her silver hair is matted, messy, and big. Her eyes are amber.

Personality: She is happy with her job as a Navigator. She turns her eye from what people do, preferring to live and let live. Yurgunn enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Yurgunn took refuge in the large cave and found the beat up monstrous two handed axe and armor she uses now. She has worked as a Navigator like her mother before her.

Motivation: Sabotage a competitor; and wants to open a new tavern

Flaws: Ugly, Hedonist. Bonds: Job, Nature. Occupation: Navigator

Voice: Irish accent

Attributes [hide]

Yurgunn Bigtoe, Female Dwarf Druid 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)13 (+1) 13 (+1)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 1200 sp.


Social Check DCs

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