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NPC Generator

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Advanced [show]


Vistra Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears professional attire. She keeps her long blonde hair kept up in a rat tail. Her fair skin shows little sign of her aristocratic breeding.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: The child of eastern immigrants she idolized her mother. Vistra was born on a far eastern desert where she grew up under the tutelage of her mother, an expert Miner. She moves from town to town, unable to find a place to settle.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Athletic, Entrepeneur. Bonds: Attractive, Immigrant, Religious. Occupation: Miner

Voice: Can't modulate volume

Attributes [hide]

Vistra Burrowfound, Female Dwarf Cleric 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)14 (+2) 12 (+1)8 (-1)
Skills Insight +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 150 gp. Red-brown spinel (40 gp). 1 Half-Plate.


Social Check DCs


Mara Othronus, Female Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She wears a robe, a symbol of her god around her neck, and a spear on her belt. Beneath her clothing is a huge mess of scar tissue. Her auburn hair is wavy and long. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She comes from a rich eastern family. Her father had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.

Motivation: She is currently in port desperately looking for someone to get her out; and she is greedy

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Slave, Rich. Occupation: Cook

Voice: Old Prospector

Attributes [hide]

Mara Othronus, Female Elf Cleric 3
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)12 (+1) 15 (+2)10 (+0)
Skills Nature +3
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Theirastra Raethran, Female Elf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is always cut to a buzz. She wears large thick round spectacles.

Personality: She is almost excessively polite to everyone, even when angry. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born at the edge of vast plains. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theirastra fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Extrovert. Flaws: Shy. Bonds: Nature. Occupation: Map Maker

Voice: Italian accent

Attributes [hide]

Theirastra Raethran, Female Elf Cleric 3
Medium (5'0") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)13 (+1) 13 (+1)13 (+1)
Skills Performance +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp. Violet garnet (800 gp). Alexandrite (800 gp). Tiger eye turquoise (11 gp).


Social Check DCs


Roger Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears brown cloth garments or leather armor. His golden hair is smooth and relatively long. His violet eyes have a joyful gleam in them most of the time.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the north to a Butcher, Roger learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Being a Butcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He's repulsed by the PC; and expand his business

Ideals: Impeccable. Flaws: Racist, Antagonistic. Bonds: Job, Criminal record. Occupation: Butcher

Voice: Timid voice

Attributes [hide]

Roger Tewksbury, Male Human Aristocrat 11
Medium (6'5") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 62 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)12 (+1) 15 (+2)15 (+2)
Skills Deception +6, Perception +6
Senses Passive Perception 16
Languages Common, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2

Possessions: 2300 gp. A necklace of small pink pearls (4000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A necklace of small pink pearls (4000 gp).


Social Check DCs


Drifting Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. His fur is gray and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He is the product a well kept family trust fund and as such has never really known need. He was an athlete and attended two major summer competitions. He never won. Being a Banker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Ideals: Athletic. Flaws: Disease. Bonds: Rich, Religious, Criminal record. Occupation: Banker

Voice: Switch between two voices

Attributes [hide]

Drifting Paws, Male Tabaxi Bard 10
Medium (6'3") Tabaxi, Neutral Evil (CR 10)
Armor Class 10
Hit Points 16 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)14 (+2) 12 (+1)13 (+1)
Skills Insight +5, Investigation +6
Senses Passive Perception 11
Languages Common, Celestial, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 800 gp.


Social Check DCs


Raer Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries a battered greataxe and tarnished hammer as well. His red hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.

Personality: He dislikes all the random violence that takes place in the north. He does not believe in violence as a means to an end. He is a dedicated Carpenter but believes his peers are too gung-ho.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raer fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the north; and he has money and likes to spend it

Ideals: Entrepeneur, Fighting, Pacifist. Flaws: Ugly. Bonds: Poor. Occupation: Carpenter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Raer Aloro, Male Half-Elf Commoner 5
Medium (5'6") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)7 (-2) 9 (-1)11 (+0)
Skills Animal Handling +2, Arcana +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 30000 cp.


Social Check DCs


Grom Spaulding, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is well dressed, constantly wearing a white suit, pastel shirt, and violet tie. He wears a broad hat to cover his moderate length golden hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born on a small isolated farm. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality; and dwarven compassion

Ideals: Philantrophist. Flaws: Antagonistic, Racist. Bonds: Nature, Adventurer. Occupation: Sculptor

Voice: Slow speaker

Attributes [hide]

Grom Spaulding, Male Half-Orc Paladin 2
Medium (6'10") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)9 (-1) 6 (-2)7 (-2)
Skills Arcana +1, Athletics +5
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 4000 cp.


Social Check DCs

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