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NPC Generator

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Advanced [show]


Katherine Ramsey, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is dressed in a clean grey cloak covering her clean studded leather. She keeps her blonde hair in a flapper bob. Her eyes are likewise amber. Her teeth are yellowed and unaligned.

Personality: Eccentric and domineering, Katherine will drive conversation. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Katherine hails from a village terrorized by brigands. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Athletic, Extrovert. Flaws: Ugly. Bonds: Enemies, Religious. Occupation: Bellfounder

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Katherine Ramsey, Female Human Expert 1
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 15 (+2)12 (+1) 8 (-1)13 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 40 gp.


Social Check DCs


Justin Charlton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing colorful clothing, dressed as a Herbalist. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes dart from person to person.

Personality: He is happy with his job as a Herbalist. He turns his eye from what people do, preferring to live and let live. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He is a Doppelganger in disguise. His father was a soldier and died while he was still young. Justin was left his father's suit of armor and trained in its use and care. He has drifted from career to career and currently works as a Herbalist.

Motivation: His spouse's relatives view him with great suspicion.

Bonds: Job, Family, Adventurer, Military. Occupation: Herbalist

Voice: Gruff and masculine

Attributes [hide]

Justin Charlton, Male Human Fighter 11
Medium (5'0") Human, Chaotic Good (CR 11)
Armor Class 13
Hit Points 79 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)11 (+0) 11 (+0)16 (+3)
Skills Investigation +4, Stealth +7
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3

Possessions: 2400 gp. Golden yellow topaz (400 gp). Iolite (60 gp). Jasper (60 gp). Freshwater pearl (4 gp). Alexandrite (400 gp). Sard (60 gp). Brown-green garnet (140 gp). Obsidian (4 gp). Lapis lazuli (4 gp). Red garnet (140 gp).


Social Check DCs


Mormo Horror, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a green vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his green boots flare out at the collars. He has styled his red hair well, parting it to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He always tries to repair and not replace. It was this mentality that drove him into the Brewer business.

History: Mormo was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He ran away from his former home and has been making his living as a Brewer for the past few years.

Motivation: To be a Mercenary again; and to get a good night's sleep

Ideals: Athletic, Justice, Persistence. Flaws: Insomniac. Bonds: Job. Occupation: Brewer

Voice: Scratchy, weak

Attributes [hide]

Mormo Horror, Male Tiefling Bard 12
Medium (6'8") Tiefling, Lawful Evil (CR 12)
Armor Class 11
Hit Points 69 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)15 (+2) 14 (+2)14 (+2)
Skills Nature +6
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333320

Possessions: 4000 gp.


Social Check DCs


Ulfgar Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and usually wears his grey robe and has his longbow always slung over his shoulder. His silver hair is styled in orderly dreadlocks. His green eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is harsh and unforgiving.

History: He was raised in a white middle class family as the only child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After a long history of fighting, Ulfgar and his spouse have recently divorced.

Motivation: He seems to be bored by most things.

Ideals: Athletic. Flaws: Shy, Antagonistic, Mundane. Bonds: Rich. Occupation: Tailor

Voice: Australian accent

Attributes [hide]

Ulfgar Ungart, Male Dwarf Adept 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)11 (+0) 14 (+2)11 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 220 gp. 1 Silk rope.


Social Check DCs


Vorka Everleigh, Female Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'8", this woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She wears a deerstalker hat to cover her moderate length golden hair. Her eyes are a pleasant amber.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She never wears the same outfit twice, unless she absolutely has to.

History: She was born into a rich family. As a young adult she joined a group advocating for an improvement in Half-Orc conditions. By chance she met her sister recently and the two have been together since.

Motivation: She has money and likes to spend it; and a strong sense of loyalty to human people

Ideals: Disciplined, Artistic. Flaws: Racist. Bonds: Rich, Family. Occupation: Bellfounder

Voice: Strong lisp

Attributes [hide]

Vorka Everleigh, Female Half-Orc Monk 4
Medium (5'8") Half-Orc, Chaotic Good (CR 4)
Armor Class 10
Hit Points 9 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)11 (+0) 14 (+2)15 (+2)
Skills Investigation +2, Religion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 4 Smokesticks. 6 Acid flasks.


Social Check DCs


Alberich Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses in brown turtlenecks beneath a green coat with white slacks. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is irascible and easily irritated. He is obsessed with a lost civilization.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A gifted student he started as a Miner, but he got bored and became a Jeweler. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often.

Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Jeweler

Voice: Pirate accent

Attributes [hide]

Alberich Aranore, Male Dwarf Warlock 10
Medium (4'5") Dwarf, True Neutral (CR 10)
Armor Class 10
Hit Points 39 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)16 (+3) 12 (+1)15 (+2)
Skills Intimidation +6
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Celestial, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154222220

Possessions: 10000 sp. Cloth of gold vestments (150 gp). Finely wrought small gold bracelet (30 gp). Solid gold idol (500 gp). Embroidered and bejeweled glove (1000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Gold and topaz bottle stopper cork (1700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Melancon, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has auburn hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: Richard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Scribe arts, while his father instructed him in etiquette, music and courtly manner. His divine abilities were realized during a raid on his village. He used his abilities to travel the world and help people.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Impeccable, Philantrophist, Gifted. Bonds: Attractive, Rich. Occupation: Scribe

Voice: Speaks like tongue is numb

Attributes [hide]

Richard Melancon, Male Human Ranger 2
Medium (6'4") Human, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)14 (+2) 14 (+2)10 (+0)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Draconic, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 10000 cp.


Social Check DCs

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