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NPC Generator

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Advanced [show]


Gormogord Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He sports white clothing, slightly heavier than average wear, and carries maces. He wears a colorful flower in his blonde hair. He wears crescent spectacles with a black brim.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born into a rich family. Through the years after Gormogord was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gormogord's mother didn't care for him much, and the feeling was mutual. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Body Guard

Voice: Dutch accent

Attributes [hide]

Gormogord Goodbarrel, Male Halfling Commoner 8
Small (3'2") Halfling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 28 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)15 (+2) 17 (+3)8 (-1)
Skills Arcana +5, Athletics +2
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Giant
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +2

Possessions: 9000 sp. Moss agate (16 gp). Deep blue spinel (1400 gp). 1 Minor magic item.


Social Check DCs


Millicent Mitchell, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'1" and likes to wear ponchos typically of a light brown in addition to tight pants. Her right leg appears badly burned and disfigured. She sports a flattop hair cut. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born to loving parents in a slum to the south. She was taken as a slave by a traveling circus and forced to perform She now travels the world, in search of power and loot.

Motivation: She would like to get married and retire; and a need for knowledge about a nearby landmark

Ideals: Opinionated. Bonds: Has a crush, Adventurer, Poor, Slave. Occupation: Sculptor

Voice: Loud with bravado

Attributes [hide]

Millicent Mitchell, Female Human Wizard 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 5 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 7 (-2)9 (-1) 13 (+1)15 (+2)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Freshwater pearl (5 gp). Aquamarine (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rimple Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: This man wears tattered old clothes. He is muscular with a powerful set of arms. He keeps his brown hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He is very quiet and rarely speaks above a whisper. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Rimple was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He helped his father out around the business and became quite the natural. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Flaws: Ugly, Shy. Bonds: Job, Poor, Adventurer. Occupation: Locksmith

Voice: Australian accent

Attributes [hide]

Rimple Humplebumple, Male Gnome Expert 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)11 (+0) 13 (+1)16 (+3)
Skills Athletics +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gimurt Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. His golden hair is long and unkept. He wears large thick round spectacles.

Personality: He likes to make people angry or surprised. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Gimurt grew up listening to his father's many stories. While studying, he fell in love. They married and had a son. He hasn't been sleeping well lately.

Motivation: A strong sense of loyalty to Tiefling people; and he desires power and/or immortality

Flaws: Ugly, Antagonistic, Insomniac, Racist. Bonds: Adventurer, In love. Occupation: Layabout

Voice: Hollow voice

Attributes [hide]

Gimurt Goldfinder, Male Dwarf Expert 8
Medium (4'1") Dwarf, Neutral Good (CR 8)
Armor Class 12
Hit Points 43 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills History +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jabbie Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and wears just a tan suit. He has styled his golden hair well, parting it to the left. His green eyes are passionate and lively.

Personality: He is extraordinarily eccentric. Jabbie enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He got away from his former life and has fallen to alcoholism.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Flaws: Insane, Hedonist, Addict. Bonds: Military, Adventurer. Occupation: Ruler

Voice: Italian accent

Attributes [hide]

Jabbie Murnig, Male Gnome Bard 4
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 33 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 18 (+4)12 (+1) 14 (+2)17 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 600 gp. Coral (70 gp). 1 Minor magic item.


Social Check DCs


Naal Goltorah, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a long, blue, dusty cloak. He wears his silver hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a small toy that he constantly fidgets with.

History: Naal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He got away from his former life and has fallen to alcoholism.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Philantrophist, Fighting. Flaws: Addict. Bonds: Poor, Job. Occupation: Banker

Voice: Low rumbling, strings words together

Attributes [hide]

Naal Goltorah, Male Elf Warlock 8
Medium (5'4") Elf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)15 (+2) 11 (+0)11 (+0)
Skills Insight +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven, Terran, Druidic
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: Deep green spinel (40 gp). Black pearl (1400 gp). 1 Minor magic item.


Social Check DCs


Druuk Pickering, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. He has done his best to style his golden hair to look like a famous performer. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Always inclined to offer people food he seems plenty friendly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Sold as a small child to a wizard, Druuk was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Druuk fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Bonds: Poor, Religious, Mentor. Occupation: Body Guard

Voice: Aggressive tone

Attributes [hide]

Druuk Pickering, Male Half-Orc Bard 7
Medium (5'4") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)12 (+1) 10 (+0)3 (-4)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1000 gp.


Social Check DCs

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