Alex Carlyle, Male Human [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. He has a slight overbite and is overall scrawny. His black hair is singed and shortened. He wears crescent spectacles with a black brim.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He was born several months after his father was called into army service. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Ugly, Shy, Insane. Bonds: Enemies, Military. Occupation: Glassblower
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Celestial, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 20 gp. Silver pearl (70 gp).
Bucklal Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, marred by sweets. His golden hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He comes from a rich northern family. Bucklal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure; and he is greedy
Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Cook
Voice: Excited and jittery
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 44 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Orc
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 400 gp.
Jaxi Nemmonis, Female Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She likes to wear ponchos typically of a light green in addition to tight pants. She has done her best to style her red crest to look like a famous performer. Her red eyes dart from person to person.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She took every job she could get her hands on, but the opportunities for Dragonborns in the west were limited. She moves from town to town, unable to find a place to settle.
Motivation: She is terrified, and will act out of fear; and to be a mercenary again
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Immigrant, Job. Occupation: Roofer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 8 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 sp. Red spinel (40 gp). 1 Breastplate. 1 Full Plate.
Orla Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: This tall, slender woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears her hair in dreadlocks. Her otherwise smooth face is marked with small tiny scars.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born to a Armorer, her mother struggled to pay the bills. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She used her abilities to travel the world and help people.
Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Philantrophist, Gifted. Bonds: Poor, Adventurer. Occupation: Farmer
Voice: Squeaky
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Simple lock.
Leaf Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown fur has been sun bleached extensively. His eyes are likewise amber.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He got into the Barrister business at a young age. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Athletic. Flaws: Shy. Bonds: Adventurer, Job. Occupation: Barrister
Voice: Australian accent
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Undercommon, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 1000 cp. 4 Smokesticks.
Bimpnottin Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who prefers to wear flannel. Sporting a white mohawk this woman's hair draws a lot of attention. She wears crescent spectacles with a black brim.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Bimpnottin is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to her spouse's obsession with being a Armorer they were divorced and she won custody of their son. She worked as a Actor, and she later adopted a second son.
Motivation: Revenge; and she seems to be bored by most things
Ideals: Joker. Flaws: Mundane. Bonds: Family, Mentor, Enemies. Occupation: Actor
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp.
Lilli Pingun, Female Gnome [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears suspenders and blue workpants. Her shirt is violet, and she wears a heavy blue leather apron most of the time. Her silver hair is matted, messy, and big. Her violet eyes dart from person to person.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born several months after her mother was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has been a successful dealer in antiques buying low and selling high.
Motivation: She wants nothing more than to rejoin the army; and to end her boredom
Ideals: Entrepeneur. Flaws: Ugly, Mundane. Bonds: Military. Occupation: Slave Trader
Voice: Mousy voice
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 6)
Armor Class 14
Hit Points 33 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 100 gp.
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