Emmeline Woodhouse, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears suspenders and yellow workpants. Her shirt is tan, and she wears a heavy yellow leather apron most of the time. She has a very tight haircut. Her fierce brown eyes like to dwell on things.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She feeds upon the attention of others.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Blacksmith arts, while her mother instructed her in etiquette, music and courtly manner. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She now mingles about in high society.
Motivation: A rival would like her out of the picture; and money/treasure
Bonds: Attractive, Rich, In love, Criminal record. Occupation: Blacksmith
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 2)
Armor Class 8
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 11 (+0) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Terran, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +3
Possessions: 320 gp. 1 Chain shirt.
Emeny Bradley, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a grey coat over a yellow low-cut shirt, and a feathered hat upon her head. Her chestnut hair, when down, is lengthy. Her eyes are hazel.
Personality: She likes to make people angry or surprised. She is skeptical of what others tell her and is slow to trust.
History: She was born the only child of a wealthy merchant. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. After a long history of fighting, Emeny and her spouse have recently divorced.
Motivation: She is wracked by social anxiety.
Ideals: Athletic, Entrepeneur. Flaws: Antagonistic, Shy, Fearful. Occupation: Cartwright
Voice: Australian accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +1
Possessions: 30 gp.
Roge Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears suspenders and red workpants. His shirt is white, and he wears a heavy red leather apron most of the time. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are gray and beady.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Roge was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gifted student he started as a Soapmaker, but he got bored and became a Merchant. He then took over the family business and is one of the better Merchant for hire.
Motivation: He feels kind of lost in life; and sabotage a competitor
Ideals: Justice. Flaws: Ugly, Depressed. Bonds: Poor, Job. Occupation: Merchant
Voice: Rolls R's
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 6)
Armor Class 10
Hit Points 49 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 3000 sp. White opal (500 gp). Malachite (9 gp). Blue star sapphire (500 gp). Fire opal (500 gp).
Gadreel Temperance, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She wears a green costume with the symbols of magic on her torso. She keeps her brown hair in a pixie cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is calm most of the time but flees social interaction. She is able to fit into much smaller and tighter spaces than normal.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Mortician arts, while her mother instructed her in etiquette, music and courtly manner. From her teen years she was always beautiful and desirable, so people have always doted on her. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Gifted. Flaws: Insomniac, Shy. Bonds: Rich, Attractive. Occupation: Mortician
Voice: Russian accent
Attributes [hide]
Medium (4'8") Tiefling, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Giant, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 27000 cp.
Lone Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His fur is red, silky, and of moderate length. He has a dull look in his yellow eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive. Occupation: Navigator
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 37 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +3
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eberk Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is generally shirtless and showing off his tattooed chest. His tied-back hair is black. His eyes are green.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He uses divination through singing.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Job, Rich, Family. Occupation: Mortician
Voice: Sore throat, cough
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 9)
Armor Class 9
Hit Points 38 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Leucis Moral, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair is lengthy. His black eyes dart from person to person.
Personality: He is happy with his job as a Mason. He turns his eye from what people do, preferring to live and let live. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Leucis lived on a farm with his father, near the main road leading to a nearby town. His druidic abilities were realized during a raid on his village. He's also a talented Hunter, but doesn't like to broadcast it.
Motivation: Regain custody of his daughter; and an old rival family wants him found
Ideals: Athletic, Gifted. Bonds: Job, Enemies, Family. Occupation: Mason
Voice: Sensual and smooth
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 12)
Armor Class 11
Hit Points 71 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
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