Smoking Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses in pastel turtlenecks beneath a yellow coat with tan slacks. She has orange fur. Her eyes are a pleasant green.
Personality: She has always had a great fascination with Dragonborn culture. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was raised in a plains tribe. Smoking abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.
Motivation: She is unsatisfied with her job; and to prove her worth to the world
Flaws: Racist, Impulsive. Bonds: Nature, Adventurer, Job. Occupation: Unemployed
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 5)
Armor Class 12
Hit Points 53 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 18 (+4) | 19 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Halfling, Celestial, Ignan, Auran
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp. Aquamarine (1400 gp).
Ethereal Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a simple brown robe with blue stripes complete with hood, and a wedding ring on her right hand. Her black fur is heavily combed to the right. She tend to wears goggles to shield her eyes.
Personality: She has always had a great fascination with Human culture. She never wears the same outfit twice, unless she absolutely has to.
History: She was raised in a plains tribe. When Ethereal reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Some 5 years later her spouse died after the birth of her daughter. Heartbroken, Ethereal never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: Wishes to resurrect an old love; and a strong sense of loyalty to human people
Ideals: Artistic. Flaws: Racist. Bonds: In love, Nature, Military. Occupation: Cartwright
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 8 (-1) | 8 (-1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1 Buckler.
Uadjit Beryntolthropal, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears just a green suit. She has dyed her greying silver crest a little too much giving a sharp silver color. She is baby faced.
Personality: She has a massive crush on the younger sibling of the Cartwright who has hired her part-time. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was raised in a desert tribe. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants to get laid.
Flaws: Antagonistic. Bonds: Has a crush, Nature, Debt. Occupation: Cartwright
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 100 gp.
Cloud Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who typically wears brown cloth garments or leather armor, he is not a threatening figure. His fur is lavender and curly. He wears large thick round spectacles.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to loving parents in a slum to the north. He was an apprentice working in his mother's forge. He became a Server soon after.
Motivation: Balancing his hectic life and new Server responsibilities is difficult.
Ideals: Optimist, Logical. Bonds: Poor, Job. Occupation: Server
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 78 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Gnome
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
Possessions: 11000 sp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). 1 Minor magic item.
Valafar Benevolence, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a robe, a symbol of his god around his neck, and a sickle on his belt. His chestnut hair is still thick. He has gold eyes and a green hat with a grey feather.
Personality: Valafar wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was raised in a desert tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Detective, but doesn't like to broadcast it.
Motivation: To be a Detective again; and he feels that his past leaves him morally obligated to help
Ideals: Fighting, Disciplined. Bonds: Criminal record, Nature, Job. Occupation: Sculptor
Voice: Aggressive tone
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Undercommon, Gnoll, Druidic
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 100 gp.
Calcitro Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a worn and beaten armor. His golden hair is still thick. His amber unseeing eyes seem to look past you.
Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with a lost civilization.
History: Calcitro was born in the east. At a young age he loved to build and create. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Calcitro and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Calcitro discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Calcitro fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he desires power and/or immortality
Ideals: Professionalism, Persistence. Flaws: Disease. Bonds: Adventurer. Occupation: Sculptor
Voice: Booming voice
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 13)
Armor Class 15
Hit Points 57 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Celestial
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 | 4 | 3 |
Possessions: 500 pp. 1 Medium magic item.
Emerald Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears many layers of old clothing at all times. Her red fur is heavily combed to the right. Her yellow eyes lackadaisically let the world flow into them.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has gone from town to town working and never settling down anywhere, but has fallen for a local Barrister. She hasn't told them the truth, but wants to settle down with them.
Motivation: To end her boredom; and she would like to get married and retire
Flaws: Ugly, Mundane. Bonds: Poor, Has a crush, Immigrant, Mentor. Occupation: Spy
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Neutral (CR 16)
Armor Class 14
Hit Points 112 (16d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 17 (+3) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Goblin, Terran, Infernal
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +4
Possessions: 2000 gp.
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