Pushkrimp Mori, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a long, black, dusty cloak. He is portly but not overly obese. He wears a top hat to cover his moderate length chestnut hair. His face is covered beneath a completely black helmet.
Personality: He is calm most of the time but flees social interaction. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Pushkrimp lived on a farm with his father, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. Due to his spouse's obsession with being a Mercenary they were divorced and he won custody of their daughter. He worked as a Crown-heir, and he later adopted a second daughter.
Motivation: He's in love; and to unite with his sister
Flaws: Shy. Bonds: In love, Family, Adventurer, Has a crush. Occupation: Crown-heir
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 45 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 8 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +6
Possessions: Tiger eye turquoise (11 gp). Smoky quartz (60 gp). Jet (60 gp). Aquamarine (800 gp). 1 Minor magic item.
Callie Leagallow, Female Halfling [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a red and black handkerchief worn on her right side. She has a slight overbite and is overall scrawny. She wears her silver hair down. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is extraordinarily eccentric. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Callie hails from a village terrorized by orcs. Callie was born on a far eastern desert where she grew up under the tutelage of her father, an expert Beggar. She got away from her former life and has fallen to alcoholism.
Motivation: She wants to meet her childhood hero; and to reunite with her old friends
Flaws: Insane, Addict. Bonds: Attractive, Enemies, Immigrant, Adventurer. Occupation: Beggar
Voice: High pitched and raspy
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 27 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
Possessions: 30 pp. Tiger eye turquoise (6 gp). Jasper (70 gp). Carnelian (70 gp).
Theodoric Everleigh, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his golden hair in a pixie cut. His blue eyes lackadaisically let the world flow into them.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in the east to a Bounty Hunter, Theodoric learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is unsatisfied with his job; and to be a marshal again
Flaws: Antagonistic. Bonds: Attractive, Family, Job. Occupation: Bounty Hunter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork Common Melee.
Dain Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears baggy brown pantaloons and a blue scarf. His hair is short and chestnut. His hazel eyes peer out from beneath his top brown hat.
Personality: He speaks before he thinks and is too direct. A true patriot, Dain would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: From birth he was tutored by a cruel and relentless mentor. His father was a soldier and died while he was still young. Dain was left his father's suit of armor and trained in its use and care. He has recently gotten a pet goose that steals things from people.
Motivation: He feels kind of lost in life; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Impulsive, Depressed. Bonds: Military, Mentor, Criminal record. Occupation: Painter
Voice: pre-pubescent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 65 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +3
Possessions: 500 gp. Iolite (60 gp). Jasper (60 gp). White opal (1400 gp). Fire opal (1400 gp). Deep blue spinel (400 gp). Jet (120 gp). Banded agate (6 gp). 1 Minor magic item. 1 Minor magic item.
Faral Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is typically in her Ruler uniform. She has a long golden ponytail with little hanging trinkets. Her eyes are brown and beady.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Faral was raised in a hard working conservative environment. A gifted student she started as a Assassin, but she got bored and became a Ruler. She now owns her own business.
Motivation: Further expansion of business; and she's looking for her big break
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Ruler
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 77 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 16 (+3) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 3000 gp. Violet garnet (1400 gp). Star ruby (1100 gp). Red-brown spinel (70 gp). Freshwater pearl (12 gp). Blue sapphire (1100 gp). Moonstone (50 gp). Rich purple corundum (1100 gp). Rock crystal (50 gp). Deep blue spinel (1400 gp). Black pearl (1400 gp).
John Anderton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is wearing colorful clothing, dressed as a Guard. He has a small bristly mustache and wavy blonde hair. His face is scarred and worn.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: John hails from a village terrorized by brigands. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He was granted necromantic powers by his dying brother.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Ugly, Terse. Bonds: Enemies, Criminal record, Job. Occupation: Guard
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 14 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 100 gp. Moonstone (50 gp). Coral (70 gp). Red garnet (70 gp). Fire opal (800 gp).
Tawar Langston, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has wavy black hair. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Tawar was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Justice. Flaws: Addict, Shy. Bonds: Poor. Occupation: Actor
Voice: Old thin voice
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Evil (CR 5)
Armor Class 10
Hit Points 5 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 7 (-2) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
Possessions: 700 gp. 1 Half-Plate. 1 Half-Plate.
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