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NPC Generator

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Advanced [show]


Seere Clever, Female Tiefling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her small hat is riddled with cuts and holes. She is missing an eye and her face is severely sunburned. Her one remaining eye shines black.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has a small toy that she constantly fidgets with.

History: She got into the Beggar business at a young age. A gifted student she started as a Performer, but she got bored and became a Beggar. She became a Beggar soon after.

Motivation: Expand her business; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Antagonistic, Addict. Bonds: Job. Occupation: Beggar

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Seere Clever, Female Tiefling Expert 6
Medium (4'11") Tiefling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)19 (+4) 14 (+2)14 (+2)
Skills Deception +5, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Aquan, Druidic, Terran, Gnome
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 1000 gp. Black star sapphire (1300 gp). Obsidian (14 gp). Blue quartz (14 gp). Rose (20 gp).


Social Check DCs


Qemuel Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: He wears long strands of amethyst and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a slight overbite and is overall scrawny. He wears a wide-brimmed hat to hide his balding. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His job bores him to no end. He has decided to make it more interesting.

History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Tiefling Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac.

Bonds: Rich, Nature, Adventurer, Criminal record, Mentor. Occupation: Unemployed

Voice: Soothing and warm

Attributes [hide]

Qemuel Enigma, Male Tiefling Commoner 8
Medium (6'0") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 32 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)14 (+2) 10 (+0)17 (+3)
Skills Insight +3, Religion +5
Senses Passive Perception 10
Languages Common, Celestial, Sylvan
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1

Possessions: 8000 sp. Emerald (500 gp). Rich purple corundum (500 gp). Star ruby (500 gp). Blue sapphire (500 gp). Violet garnet (1100 gp). Aquamarine (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Synthrin Nemmonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a husky woman, who wears baggy green pantaloons and a black scarf. Her crest, while still mostly green, has prominent grey streaks. Her red unseeing eyes seem to look past you.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. As long as the job gets done she does not care how it got done.

History: Synthrin was born into a poor family. Growing up, she dreamt of becoming a Barbarian, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. Synthrin abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero

Ideals: Professionalism. Flaws: Disease. Bonds: Job, Poor, Adventurer. Occupation: Stylist

Voice: Gruff and masculine

Attributes [hide]

Synthrin Nemmonis, Female Dragonborn Barbarian 12
Medium (6'7") Dragonborn, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 80 (12d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)13 (+1) 11 (+0)12 (+1)
Skills Athletics +6, Nature +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +5

Possessions: 3000 gp. Sardonyx (20 gp). Moss agate (13 gp). Lapis lazuli (13 gp). Red garnet (110 gp). Moss agate (13 gp). Black pearl (1200 gp). Rhodochrosite (13 gp). Chrysoprase (20 gp).


Social Check DCs


Henry Ashton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a grey poncho over his likewise colored trousers and shirt. His silver hair is styled in orderly dreadlocks. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: The child of western immigrants he idolized his mother. He moved out south to avoid the crime he committed. He left for the west, certain he would find work there.

Motivation: He wants revenge against drow; and wants to have a good time and be beloved

Ideals: Athletic, Optimist. Bonds: Enemies, Immigrant, Criminal record. Occupation: Barkeep

Voice: German accent

Attributes [hide]

Henry Ashton, Male Human Monk 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)5 (-3) 12 (+1)11 (+0)
Skills Acrobatics +2, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 90 gp.


Social Check DCs


Shamash Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He has dyed his greying white crest a little too much giving a sharp white color. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is lazy, self-centered, vain, and jealous.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Many brigands want him driven away.

Flaws: Ugly, Selfish, Disease, Shy. Bonds: Enemies. Occupation: Locksmith

Voice: Soft and mumbly

Attributes [hide]

Shamash Pfaphnyrennish, Male Dragonborn Fighter 5
Medium (6'5") Dragonborn, True Neutral (CR 5)
Armor Class 9
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)14 (+2) 16 (+3)15 (+2)
Skills Insight +6, Medicine +6
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thrak Royston, Male Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a faded coat and loose pants complete with Stetson hat, and is pretty ugly. He wears his golden hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He snorts whenever he laughs or is feeling confident. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Thrak lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He became a Cartwright soon after.

Motivation: He wants nothing more than to rejoin the army; and regain custody of his son

Ideals: Justice. Flaws: Ugly. Bonds: Family, Job, Military. Occupation: Cartwright

Voice: Farmer accent

Attributes [hide]

Thrak Royston, Male Half-Orc Expert 7
Medium (6'0") Half-Orc, Chaotic Good (CR 7)
Armor Class 9
Hit Points 47 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)14 (+2) 10 (+0)11 (+0)
Skills Investigation +5, Nature +5
Senses Passive Perception 10
Languages Common, Orc, Draconic, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: 1200 gp.


Social Check DCs


Edge Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he usually wears his brown robe and has his shield always slung over his shoulder. His fur is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.

Personality: He dislikes all the random violence that takes place in the south. He never wears the same outfit twice, unless he absolutely has to.

History: The child of a Painter, who enjoyed hunting, Edge was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Edge took refuge in the large cave and found the beat up shield and armor he uses now. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother.

Ideals: Pacifist, Artistic. Bonds: Attractive, Nature, Family. Occupation: Shipwright

Voice: Indian accent

Attributes [hide]

Edge Shore, Male Tabaxi Commoner 3
Medium (6'0") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)11 (+0) 10 (+0)15 (+2)
Skills Intimidation +4, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Large well-done wool tapestry (300 gp).


Social Check DCs

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