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Advanced [show]


Seven Of Dragons, Female Tabaxi [Permalink]

Personal [hide]

Description: This southern woman wears a brown cloak and cross-gartered black stockings. Her clothes are grease stained in places. Her cinnamon fur is kept up in a ponytail inside a broad hat. She wears a mask on her face.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She served in the navy to pay for her family's outstanding loans. A few years later when the west was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: She wants nothing more than to rejoin the army; and to be a barrister again

Ideals: Entrepeneur. Bonds: Poor, Immigrant, Attractive, Military. Occupation: Bounty Hunter

Voice: Dutch accent

Attributes [hide]

Seven Of Dragons, Female Tabaxi Paladin 7
Medium (5'11") Tabaxi, Chaotic Good (CR 7)
Armor Class 13
Hit Points 42 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)12 (+1) 15 (+2)10 (+0)
Skills Insight +5, Nature +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Just what you see.


Social Check DCs


Nedda Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: Standing 2'11", this woman wears red trousers with yellow and tan striped suspenders. She wears various colorful collared shirts. Her red hair is slicked back into a classic pompadour. She has a tattooed face.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She got into the Roofer business at a young age. She went to a religious school and was inspired by the priests there in charitable deeds. She was always very intelligent and has formed a secret society of freemasons.

Motivation: She's in love; and sabotage a competitor

Ideals: Joker. Flaws: Secretive. Bonds: Religious, Job, Has a crush. Occupation: Roofer

Voice: Low rumbling, strings words together

Attributes [hide]

Nedda Wildcloak, Female Halfling Paladin 4
Small (2'11") Halfling, Neutral Good (CR 4)
Armor Class 14
Hit Points 31 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)15 (+2) 14 (+2)13 (+1)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Ignan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Solid gold idol (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Brass mug with jade inlays (300 gp).


Social Check DCs


Fenriz Loyalty, Male Tiefling [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears a faded coat and loose pants complete with small hat. His dark red hair is still thick. He has white eyes and a black hat with a blue feather.

Personality: He is almost excessively polite to everyone, even when angry. He takes great joy in being the best Detective in town.

History: Born to a Knight, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has worked as a Detective like his mother before him.

Motivation: He is unsatisfied with his job; and to be a knight again

Flaws: Shy. Bonds: Job, Poor, Attractive. Occupation: Detective

Voice: pre-pubescent

Attributes [hide]

Fenriz Loyalty, Male Tiefling Warrior 7
Medium (5'2") Tiefling, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 39 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)13 (+1) 14 (+2)13 (+1)
Skills Arcana +4, Stealth +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 90 pp. Onyx (20 gp). Carnelian (20 gp). Black opal (1200 gp). Smoky quartz (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ombul Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: He wears a simple red robe with black stripes complete with hood. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his golden hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has always had a great fascination with Half-Orc culture. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He is a Yochlol in disguise. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Flaws: Insane, Racist. Bonds: Attractive, Adventurer. Occupation: Interpreter

Voice: Slow speaker

Attributes [hide]

Ombul Wiseacre, Male Halfling Wizard 4
Small (2'10") Halfling, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points -1 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 4 (-3)15 (+2) 9 (-1)15 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Morana Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. Her hair is long and auburn with streaks of black, and is pulled back with small grey clips. Her hazel unseeing eyes seem to look past you.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born blind and as such lacked many opportunities for work. She moved out east to avoid the crime she committed. Being a Bellfounder kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like her out of the picture; and seeks redemption

Ideals: Justice. Flaws: Ugly, Disease, Shy. Bonds: Criminal record. Occupation: Bellfounder

Voice: Low range voice

Attributes [hide]

Morana Dankil, Female Dwarf Druid 2
Medium (3'9") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 18 (+4)11 (+0) 11 (+0)9 (-1)
Skills Athletics +5, Performance +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp. 1 Tanglefoot bags.


Social Check DCs


Smoking Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a pastel poncho over his likewise colored trousers and shirt. He wears his beige fur down. His face is covered beneath a completely black helmet.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He uses divination through singing.

History: He was born to loving parents in a slum to the south. After coming to the age of reason, Smoking took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with his childhood friend.

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Armorer

Voice: Speaks like tongue is numb

Attributes [hide]

Smoking Paws, Male Tabaxi Rogue 1
Medium (5'10") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)14 (+2) 11 (+0)15 (+2)
Skills Perception +2, Performance +4
Senses Passive Perception 14
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 gp.


Social Check DCs


Glim Offund, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears a blue vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his blue boots flare out at the collars. His chestnut hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.

Personality: He loves telling others what to do and how they should feel about things. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Glim and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Ideals: Opinionated, Artistic. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Bowyer

Voice: Ums and uhs a lot

Attributes [hide]

Glim Offund, Male Gnome Aristocrat 12
Small (3'4") Gnome, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 104 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 19 (+4)13 (+1) 10 (+0)11 (+0)
Skills Stealth +6, Survival +4
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: Silver comb with moonstones (600 gp). Jeweled electrum ring (8000 gp). A roughly beaten golden orb (150 gp). Gold music box (4000 gp).


Social Check DCs

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