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NPC Generator

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Advanced [show]


Merihim Sly, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses well, typically a more casual-formal manner. He has styled his red hair well, parting it to the right. His gold eyes are slightly larger than normal.

Personality: He is fixated on the number 55. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Merihim was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He found a children's book about a Tiefling Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.

Motivation: To reunite with his old friends.

Ideals: Joker. Flaws: Insane. Bonds: Attractive, Poor, Adventurer. Occupation: Sailor

Voice: Timid voice

Attributes [hide]

Merihim Sly, Male Tiefling Monk 8
Medium (6'10") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 62 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)13 (+1) 10 (+0)13 (+1)
Skills Athletics +4, Religion +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +4

Possessions: 600 gp. Jasper (50 gp). Star ruby (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Megged Palomarez, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears many layers of old clothing at all times. His golden hair is smooth and relatively long. This violet eyed westerner is not easily forgotten.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy, self-centered, vain, and jealous.

History: Gifted from a young age, Megged studied abroad. A few years later when the north was not economically sound they moved to his current location. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Poor, Job, Immigrant. Occupation: Seamstress

Voice: Pirate accent

Attributes [hide]

Megged Palomarez, Male Half-Orc Rogue 7
Medium (5'9") Half-Orc, Chaotic Evil (CR 7)
Armor Class 9
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)14 (+2) 12 (+1)10 (+0)
Skills Athletics +4, Survival +4
Senses Passive Perception 11
Languages Common, Orc, Auran, Druidic
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +4

Possessions: 800 gp. Silver comb with moonstones (500 gp). Fire opal pendant on a fine gold chain (1900 gp). Old masterpiece painting (1900 gp). Gold and topaz bottle stopper cork (1700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shivering Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her fur is greying and her face has many wrinkles. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She acts crazy and hedonistic. She is a font of random trivia from the lore and stories she has discovered

History: She was born on a small isolated farm. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a greatsword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To share knowledge with the world.

Ideals: Fighting, Athletic, Logical. Flaws: Hedonist. Bonds: Nature. Occupation: Baker

Voice: Stutters

Attributes [hide]

Shivering Of Winter, Female Tabaxi Rogue 10
Medium (6'4") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 49 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)14 (+2) 11 (+0)5 (-3)
Skills Investigation +6, Survival +4
Senses Passive Perception 10
Languages Common, Terran, Druidic
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 190 pp. Eye agate (4 gp). Lapis lazuli (4 gp). Fiery yellow corundum (800 gp). Blue star sapphire (800 gp). Chrysoberyl (60 gp).


Social Check DCs


Boddynock Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a slight overbite and is overall scrawny. He wears a colorful flower in his brown hair. He has violet eyes and a tan hat with a brown feather.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the south. Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Boddynock fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To clean up the streets; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Attractive, Immigrant, Enemies, Guardian. Occupation: Tanner

Voice: Russian accent

Attributes [hide]

Boddynock Dunben, Male Gnome Bard 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)10 (+0) 16 (+3)8 (-1)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 14000 sp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver chalice with lapis lazuli gems (130 gp). 4 Holy water. 2 Thunderstones. 4 Holy water.


Social Check DCs


Wrenn Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a large blue jacket. He has done his best to style his auburn hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: He is happy with his job as a Doctor. He turns his eye from what people do, preferring to live and let live. His job bores him to no end. He has decided to make it more interesting.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He then took over the family business and is one of the better Doctor for hire.

Motivation: He is unsatisfied with his job; and a strong sense of loyalty to gnomish people

Flaws: Racist. Bonds: Job, Adventurer, Criminal record, Military. Occupation: Doctor

Voice: Uses lots of figures of speech

Attributes [hide]

Wrenn Nopenstallen, Male Gnome Aristocrat 4
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)12 (+1) 12 (+1)10 (+0)
Skills Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 70 pp. Smoky quartz (80 gp). Alexandrite (1200 gp). Golden pearl (60 gp). 1 Minor magic item.


Social Check DCs


Paela Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She is dressed in earthy colors with a red and black handkerchief worn on her right side. Her whole body is exceptionally muscular. Her golden hair is well kept. Her eyes are a pleasant amber.

Personality: Her tongue was cut out and she uses sign language. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Paela was born into a poor family. Growing up, she dreamt of becoming a Wizard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Wizard in service of a powerful lord somewhere. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by unlife.

Motivation: Wants to raise her children well; and regain custody of her son

Flaws: Disease. Bonds: Immigrant, Adventurer, Poor, Mentor, Family. Occupation: Engraver

Voice: pre-pubescent

Attributes [hide]

Paela Jamjar, Female Halfling Wizard 6
Small (2'8") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 30 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)12 (+1) 15 (+2)13 (+1)
Skills Animal Handling +5, Nature +4
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 4000 sp.


Social Check DCs


Gerald Barclay, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears grey leather gloves, a grey jacket, and tight pants. He keeps his white hair in a pixie cut. This brown eyed easterner is not easily forgotten.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He also is a firm believer in the manly ideal.

History: He was born a particularly ugly child, much to the horror of his parents. He married young, but lost his spouse to brigands. He used his abilities to travel the world and help people.

Motivation: A deep hatred of brigands; and he feels kind of lost in life

Ideals: Philantrophist. Flaws: Ugly, Impulsive, Depressed. Bonds: Enemies. Occupation: Servant

Voice: Speaks like tongue is numb

Attributes [hide]

Gerald Barclay, Male Human Cleric 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 14 (+2)14 (+2) 13 (+1)9 (-1)
Skills Acrobatics +0, Nature +4
Senses Passive Perception 11
Languages Common, Terran, Goblin
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 800 sp.


Social Check DCs

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