Damaia Bedlam, Female Tiefling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a lot of dark rich colors, with gold accents. She wears her purple hair up. She is very pretty but has cold, dead eyes.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She plays an instrument quite well.
History: She was born to loving parents in a slum to the north. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She's also a talented Fisher, but doesn't like to broadcast it.
Motivation: Several ex partners dislike her way of doing things and want revenge; and sabotage a competitor
Ideals: Artistic. Bonds: Attractive, Poor, Job, Enemies. Occupation: Scribe
Voice: Scratchy, weak
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 56 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 17 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Giant, Goblin, Celestial
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 20000 cp. Silver ewer (50 gp). 1 Minor magic item.
Lilith Talent, Female Tiefling [Permalink]
Personal [hide]
Description: A 5'8" western woman, she wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. Her hair is greying and her face has many wrinkles. She has gleaming, smiling silver eyes.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is greedy.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Guard
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Tiefling, True Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Aquan
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Zanna Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is red and very short. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She is almost excessively polite to everyone, even when angry. She is a great chef.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Her arcane abilities were realized during a raid on her village. She has never given up on her poetry dream.
Motivation: Retire the richest woman in the north.
Ideals: Gifted, Artistic. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Navigator
Voice: Slow speaker
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 7)
Armor Class 10
Hit Points 60 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
Possessions: Just what you see.
Barendd Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Sailor. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a skull on it. His hair, while still mostly brown, has prominent grey streaks. His fierce gray eyes like to dwell on things.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.
Motivation: He wants revenge against brigands; and he feels threatened by others
Ideals: Optimist, Gifted. Flaws: Fearful. Bonds: Poor, Enemies. Occupation: Sailor
Voice: High pitched and raspy
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: Peridot (70 gp). Tiger eye turquoise (6 gp).
Korinn Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a simple black robe with green stripes complete with hood. Her crest is copper and very short. Her otherwise smooth face is marked with small tiny scars.
Personality: Cocky and sure of herself, she believes she is the best Ruler born in the past three hundred years. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has achieved small success as a Ruler.
Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and wants to open a new tavern
Ideals: Gifted. Flaws: Disease. Bonds: Job, Criminal record, Enemies. Occupation: Ruler
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 3)
Armor Class 13
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 8 (-1) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
Possessions: 300 gp. Star rose quartz (80 gp).
Ratlûg Hampton, Male Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'7" and wears white painted combat armor at almost all times. His silver hair is unkempt and raggedy. His eyes are brown and he is always smoking a pipe.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Ratlûg was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. A gypsy cursed him at a young age, leading to his ugly appearance. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk.
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Body Guard
Voice: Russian accent
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 18 (+4) | 5 (-3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 150 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Solid gold idol (300 gp).
Yurgunn Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears grey painted combat armor at almost all times. Her brown hair is smooth and relatively long. Her green eyes lackadaisically let the world flow into them.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Yurgunn was born in the north. At a young age she loved to build and create. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She wants to meet her childhood hero; and she desires power and/or immortality
Ideals: Athletic, Persistence. Flaws: Ugly. Bonds: Adventurer. Occupation: Mortician
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 9000 cp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
