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NPC Generator

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Advanced [show]


Gormogord Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a red vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his red boots flare out at the collars. He wears his blonde hair up. His eyes are gray and catlike.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the north to a Unemployed, Gormogord learned a great deal about his mother's area of expertise. As a young adult he joined a group advocating for an improvement in Halfling conditions. He inherited the family business which he has now maintained for 12 years.

Motivation: Wants to open a new tavern; and he is terrified, and will act out of fear

Ideals: Athletic. Flaws: Emotional, Fearful, Racist. Bonds: Job. Occupation: Unemployed

Voice: Aggressive tone

Attributes [hide]

Gormogord Greenbottle, Male Halfling Monk 6
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)17 (+3) 7 (-2)11 (+0)
Skills Deception +3, Medicine +1
Senses Passive Perception 8
Languages Common, Halfling, Terran, Abyssal, Goblin
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: Obsidian (7 gp). Aquamarine (1300 gp).


Social Check DCs


Tim Alton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple grey robe with violet stripes complete with hood. He has a moderate pudge and is not very fit. His hair is always cut to a buzz. He wears large thick round spectacles.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his father's forge. He now owns his own business.

Motivation: Wants a kiss; and he has a crush on the local carpenter

Ideals: Entrepeneur, Gifted. Flaws: Ugly. Bonds: Job, Has a crush. Occupation: Spy

Voice: Stutters

Attributes [hide]

Tim Alton, Male Human Paladin 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)11 (+0) 6 (-2)12 (+1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 30 pp. Pink pearl (70 gp).


Social Check DCs


Modean Gluttony, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears skinny pants and wears a black and pastel robe with the hood down. His hair, while still mostly chestnut, has prominent grey streaks. His eyes, though not visible through his cowl, are black.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Modean took refuge in the large cave and found the beat up whip and armor he uses now. Being a Navigator kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption.

Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Navigator

Voice: Hollow voice

Attributes [hide]

Modean Gluttony, Male Tiefling Rogue 8
Medium (5'2") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 29 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)15 (+2) 13 (+1)14 (+2)
Skills Religion +5
Senses Passive Perception 11
Languages Common, Ignan, Terran
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gimgen Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His skin is fair and his fingers are delicate and long. His auburn hair is long and unkept. He has several tiny jet earrings on each ear.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Rich, Family. Occupation: Courier

Voice: Ums and uhs a lot

Attributes [hide]

Gimgen Stoutale, Male Dwarf Wizard 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)10 (+0) 11 (+0)14 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 120 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


River Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged woman, she dresses like a well dressed Carpenter does, and is pretty ugly. Her white fur is lengthy and is close to two feet long. She has several tiny ruby earrings on each ear.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She is obsessed with her god.

History: She was born a particularly ugly child, much to the horror of her parents. Like her father and her brother before her, after school she went straight into learning to become a Carpenter. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is unsatisfied with her job.

Flaws: Ugly. Bonds: Job, Rich, Enemies, Religious. Occupation: Carpenter

Voice: Speaks like tongue is numb

Attributes [hide]

River Moon, Female Tabaxi Barbarian 3
Medium (5'11") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 6 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 4 (-3)10 (+0) 12 (+1)18 (+4)
Skills Investigation +2, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1600 sp.


Social Check DCs


Jocelyn Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a skull on it. He wears a broad hat to hide his balding. His fierce amber eyes like to dwell on things.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Forgetful. Bonds: Criminal record, Adventurer. Occupation: Sailor

Voice: Mumbles to self between sentences

Attributes [hide]

Jocelyn Harper, Male Half-Elf Barbarian 5
Medium (5'4") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 61 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)9 (-1) 14 (+2)13 (+1)
Skills Arcana +2, Athletics +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6

Possessions: 500 gp.


Social Check DCs


Nurkara Bofdann, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a worn and beaten armor. She has no hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born to a Fisher, her mother struggled to pay the bills. Through the years after Nurkara was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Nurkara's mother didn't care for her much, and the feeling was mutual. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the south; and she's repulsed by the pc

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Brewer

Voice: Russian accent

Attributes [hide]

Nurkara Bofdann, Female Dwarf Cleric 2
Medium (3'10") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 18 (+4)16 (+3) 16 (+3)8 (-1)
Skills Stealth +1, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Goblin, Orc
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 170 gp.


Social Check DCs

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