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Falkrunn Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a tight fitting brown shirt and pants. Her auburn hair is heavily combed to the right. Her eyes are a pleasant hazel.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She receives visions of the future at random moments

History: The child of a Herbalist, who enjoyed hunting, Falkrunn was taken on many hunting expeditions. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She has money and likes to spend it; and obtaining odd cultural elven artifacts is her passion

Ideals: Gifted, Entrepeneur. Bonds: Adventurer, Nature, Rich. Occupation: Farmer

Voice: growls and snarls, animalistic

Attributes [hide]

Falkrunn Goldfinder, Female Dwarf Wizard 12
Medium (4'1") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 46 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)10 (+0) 17 (+3)11 (+0)
Skills Intimidation +4, Survival +7
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 3000 gp. Gold and topaz bottle stopper cork (1600 gp). Old masterpiece painting (2200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Everly, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears a fancy grey dress, she is not a threatening figure. Her red hair is styled in orderly dreadlocks. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Margery is depressed about a lot of things. She tends to be a nihilist. She has a habit of throwing herself into exceedingly dangerous situations.

History: Margery was raised in a hard working conservative environment. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She tends to her Interpreter job now, and dutifully fulfills any obligations she has.

Motivation: She is a bit of a kleptomaniac; and further expansion of business

Flaws: Depressed, Impulsive, PTSD. Bonds: Attractive, Job, Criminal record. Occupation: Interpreter

Voice: Switch between two voices

Attributes [hide]

Margery Everly, Female Human Sorcerer 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 17 (+3)16 (+3) 18 (+4)13 (+1)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Ignan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 800 sp. Jade (130 gp).


Social Check DCs


Mardred Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She sports brown clothing, slightly heavier than average wear. She wears her hair in dreadlocks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Mardred was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Mardred's father didn't care for her much, and the feeling was mutual. She has built up a small fortune and can afford her own way.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Professionalism. Flaws: Insane, Antagonistic. Bonds: Attractive, Rich. Occupation: Locksmith

Voice: Old thin voice

Attributes [hide]

Mardred Burrowfound, Female Dwarf Expert 11
Medium (3'11") Dwarf, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 68 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)17 (+3) 13 (+1)8 (-1)
Skills Nature +7, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Gnome, Elven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1700 gp. Obsidian (5 gp). Golden pearl (160 gp). Tiger eye turquoise (5 gp). Malachite (5 gp). Rose (60 gp). Rose (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Therai Integrity, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His top hat is riddled with cuts and holes. His black eyes peer out from beneath his top black hat.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a Glassblower, his mother struggled to pay the bills. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by brigands. Therai was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, Religious, Poor. Occupation: Animal Trainer

Voice: Spits and sputters

Attributes [hide]

Therai Integrity, Male Tiefling Ranger 8
Medium (5'3") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)9 (-1) 11 (+0)11 (+0)
Skills History +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 110 pp. Aquamarine (1100 gp). Jade (140 gp). Red garnet (140 gp). Aquamarine (1100 gp). Black pearl (1100 gp). White pearl (140 gp).


Social Check DCs


Jezebeth Panic, Female Tiefling [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair is greying and her face has many wrinkles. Her eyes are black and beady.

Personality: While she acts the brute, she is far gentler than she would appear. She is a logical person and will generally grow upset if things defy logic and science.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She dropped out of school before completing her studies. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jezebeth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Poor, Slave. Occupation: Mason

Voice: Rhymes sentences (sorry)

Attributes [hide]

Jezebeth Panic, Female Tiefling Warlock 16
Medium (4'9") Tiefling, Chaotic Evil (CR 16)
Armor Class 14
Hit Points 152 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 18 (+4)8 (-1) 15 (+2)12 (+1)
Skills Intimidation +6, Sleight of Hand +9
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 6000 gp. A pair of silk slippers encrusted with tiny pearls. (30 gp). Golden circlet with four aquamarines (4000 gp). Gold dragon comb with red garnet eye (1500 gp). Silver comb with moonstones (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Jeweled electrum ring (7000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). A necklace of small pink pearls (4000 gp). Large well-done wool tapestry (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Brass mug with jade inlays (600 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Gold music box (2000 gp). Brass mug with jade inlays (600 gp). Silver comb with moonstones (1000 gp). Solid gold idol (700 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Cecily Davenport, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her auburn hair is slicked back into a classic pompadour. Her eyes are likewise brown.

Personality: Always inclined to offer people food she seems plenty friendly. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Cecily took refuge in the large cave and found the beat up rapier and armor she uses now. She bought a rapier and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is compelled to act according to her religious beliefs; and to share knowledge with the world

Ideals: Philantrophist, Logical. Bonds: Attractive, Religious, Nature. Occupation: Bellfounder

Voice: Complex vocabulary, royal

Attributes [hide]

Cecily Davenport, Female Human Adept 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 12 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 7 (-2)10 (+0) 10 (+0)17 (+3)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 40 pp. Chrysoprase (30 gp).


Social Check DCs


Karg Beverly, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He dresses like a well dressed Spice Merchant does. Beneath his clothing is a huge mess of scar tissue. He wears a colorful flower in his red hair. His eyes are hazel.

Personality: He acts crazy and hedonistic. He enjoys reading and quiet.

History: Karg was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted from career to career and currently works as a Spice Merchant.

Motivation: He is currently in port desperately looking for someone to get him out; and further expansion of business

Ideals: Logical. Flaws: Hedonist. Bonds: Job, Slave, Attractive. Occupation: Spice Merchant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Karg Beverly, Male Half-Orc Bard 7
Medium (5'2") Half-Orc, True Neutral (CR 7)
Armor Class 14
Hit Points 31 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)8 (-1) 11 (+0)10 (+0)
Skills Deception +3, Stealth +7
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 11000 sp.


Social Check DCs

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