Callie Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: An older woman who prefers to wear flannel, she is not a threatening figure. Her chestnut hair is heavily combed to the left. Her face is covered beneath a completely black helmet.
Personality: She hates Halflings with a passion. As such she is filled with self loathing. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born in the north to a Hunter, Callie learned a great deal about her father's area of expertise. Her first spouse was a Mason, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She then took over the family business and is one of the better Hunter for hire.
Motivation: She has passion for adventuring and risk; and she'd like to take her coworkers down a peg
Flaws: Racist. Bonds: Adventurer, Job, Family. Occupation: Hunter
Voice: American accent
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 7)
Armor Class 13
Hit Points 18 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 7 (-2) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 900 gp. Azurite (5 gp). Tiger eye turquoise (5 gp).
Seven In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears tight fitting clothing which further accentuates her frame. Her fur is red, silky, and of moderate length. Her blue eyes have a joyful gleam in them most of the time.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She also has developed a complete distrust of the Barrister profession.
History: She was born the only child of a wealthy merchant. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To be a Barrister again; and she doesn't get along with people that don't share her tastes
Ideals: Persistence, Entrepeneur, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Interpreter
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 67 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 17 (+3) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Ignan
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 |
Possessions: 1100 gp. Red garnet (70 gp). Obsidian (6 gp). Tiger eye turquoise (6 gp). 1 Minor magic item. 1 Minor magic item.
Joan Wellington, Female Human [Permalink]
Personal [hide]
Description: She wears a brown vest and prefers grey and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'6" when asserting herself. Her deerstalker hat is riddled with cuts and holes. Her eyes are blue and she is always smoking a pipe.
Personality: She is calm most of the time but flees social interaction. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She comes from a rich eastern family. Before the accident, she was one of the most outspoken anti-Dragonborn activists. She was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is greedy; and money/treasure
Ideals: Philantrophist. Flaws: Ugly, Shy, Racist. Bonds: Rich. Occupation: Servant
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 26 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 10 pp. Sard (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sariel Ostoroth, Female Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a tan cloak and cross-gartered brown stockings. Her top hat is riddled with cuts and holes. Her thin eyebrows rest above her beady brown eyes.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She also hits on women, regardless of circumstances.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She used her abilities to trick people and travel the world for free.
Motivation: Seeks redemption.
Ideals: Athletic. Flaws: Ugly. Bonds: Has a crush, Religious, Criminal record. Occupation: Banker
Voice: Spanish accent
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 4 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 7 (-2) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Kilvar Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he very much looks the part of a Glassblower. His black hair is unkempt and raggedy. His face is covered beneath a completely black helmet.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to loving parents in a slum to the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Since then, he has sought to make the best of life.
Motivation: To be a Bellfounder again.
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Poor. Occupation: Glassblower
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 25 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 18 (+4) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 70 pp.
Cockaby Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 14th year, his parents were killed by a giants raid, leaving Cockaby alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Many giants want him driven away; and revenge
Ideals: Justice. Flaws: Ugly, Antagonistic, Disease. Bonds: Enemies. Occupation: Barber
Voice: Old Prospector
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 8)
Armor Class 12
Hit Points 64 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +5
Possessions: 1200 gp. Alexandrite (1300 gp). 1 Minor magic item.
Rohesia Teinithra, Female Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears rags and sports a simple walking cane. Her white hair is drawn into a tight pony tail with a dagger scrunchie. Her brown eyes dart from person to person to random spaces in the air.
Personality: She acts crazy and hedonistic. She invites people to come help in her community garden.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. While studying, she fell in love. They married and had a daughter. She used her abilities to travel the world and help people.
Motivation: Wishes to resurrect an old love; and retire the richest woman in the south
Ideals: Philantrophist, Gifted. Flaws: Hedonist. Bonds: Poor, Attractive, In love. Occupation: Masseuse
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 1100 sp. Solid gold idol (800 gp). 1 Average lock. 1 Superior lock. 1 Magnifying glass.
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Their contribution stands as a beacon of hope for all adventurers!
