Chay Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with Stetson hat. With a patchy golden beard and wild golden hair. His thin eyebrows rest above his beady violet eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chay fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Impeccable, Fighting. Flaws: Ugly, Impulsive. Bonds: Slave. Occupation: Stylist
Voice: Stutters
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 14)
Armor Class 14
Hit Points 42 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 7 (-2) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Halfling, Infernal, Gnoll, Goblin
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 |
Possessions: 3000 gp. Alexandrite (1600 gp). Freshwater pearl (13 gp). Alexandrite (1600 gp).
Adrie Mystralath, Female Elf [Permalink]
Personal [hide]
Description: She wears a tan cloak and cross-gartered green stockings. Her black hair is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has all her life been fascinated with dancing.
History: Adrie was born the youngest of three triplets. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Detective work with an outfit from a few towns over. Detective work suited her well, and with each successful project, she earned more gold and more respect from her peers. By chance she met her sister recently and the two have been together since.
Motivation: She is wracked by social anxiety; and further expansion of business
Ideals: Persistence, Artistic. Flaws: Fearful. Bonds: Family, Job. Occupation: Detective
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 8 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 6 (-2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Deep blue spinel (300 gp). Azurite (15 gp).
Gunnloda Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears bulky brown painted plate armor. She wears a colorful flower in her auburn hair. This gray eyed southerner is not easily forgotten.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She always tries to repair and not replace. It was this mentality that drove her into the Performer business.
History: Gunnloda was born with her father's beautiful face. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has been saving her money to try and buy her sister's freedom.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Persistence. Flaws: Terse. Bonds: Attractive, Mentor, Family. Occupation: Performer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 9)
Armor Class 14
Hit Points 41 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 10 (+0) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 1300 gp. Golden circlet with four aquamarines (3000 gp). Jeweled electrum ring (3000 gp). Brass mug with jade inlays (300 gp).
Nala Kerrhylon, Female Dragonborn [Permalink]
Personal [hide]
Description: She stands about 6'2" and wears a fancy green dress. Her right hand appears badly burned and disfigured. She has styled her red crest well, parting it to the right. She wears round tiny glasses practically rammed into her face.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born in the north to a Armorer, Nala learned a great deal about her mother's area of expertise. Her mother had invested heavily in several trade routes and wanted her to inherit them. She then took over the family business and is one of the better Armorer for hire.
Motivation: To end her boredom; and to find somewhere to settle down
Flaws: Secretive, Mundane. Bonds: Attractive, Job, Rich. Occupation: Armorer
Voice: Slurs words
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Trym Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear flannel. Her attire stands in sharp contrast to her scimitar, which is beautifully polished and possesses an ornate carving of a butterfly on it. With wild blonde hair. Her ears are large.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. A gifted student she started as a Fortune-teller, but she got bored and became a Jeweler. She then took over the family business and is one of the better Jeweler for hire.
Motivation: Balancing her hectic life and new Jeweler responsibilities is difficult; and an old rival family wants her found
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Family, Job. Occupation: Jeweler
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 80 pp. 1 Minor magic item.
Falkrunn Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her black hair is long and unkept. Her thin eyebrows rest above her beady violet eyes.
Personality: She is happy with her job as a Banker. She turns her eye from what people do, preferring to live and let live. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. She worked as a nervous Banker and found it very stressful. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Money/treasure.
Flaws: Ugly. Bonds: Rich, Job, Immigrant, Religious, Enemies. Occupation: Banker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 15 (+2) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +4
Possessions: 220 gp. Jet (50 gp). 1 Masterwork Common Ranged Weapon.
Borgu Gyula, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a black armored body suit, with a simple brown line shooting up and back down. His brown hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Gifted from a young age, Borgu studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He has set out to sabotage the competition.
Motivation: To be a Merchant again; and expand his business
Ideals: Extrovert, Gifted. Flaws: Shy. Bonds: Job. Occupation: Doctor
Voice: Farmer accent
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Good (CR 4)
Armor Class 9
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 500 gp.
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