Sammal Secret, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears long strands of topaz and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a feathered hat to cover his moderate length purple hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.
Personality: He can speak with the recently deceased. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion.
Ideals: Athletic, Gifted. Bonds: Rich, Attractive, Adventurer. Occupation: Miller
Voice: French accent
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 73 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Celestial, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 1500 gp. Golden pearl (120 gp). Fire opal (900 gp). Brown-green garnet (120 gp). White opal (900 gp). Rock crystal (20 gp). Peridot (20 gp).
Alice Hackney, Female Human [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. She has relatively light skin and is very physically imposing due to her abundance of muscles. She wears her hair in dreadlocks. She has green eyes.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Around other people she will do her best to conceal her emotions and appear jolly.
History: Born in the north to a Doctor, Alice learned a great deal about her father's area of expertise. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. She inherited the family business which she has now maintained for 8 years.
Motivation: She's looking for her big break; and she is greedy
Flaws: Shy. Bonds: Adventurer, Job, Immigrant, Rich. Occupation: Doctor
Voice: Old Prospector
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 17 (+3) | 4 (-3) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
Possessions: 4000 sp. Brass mug with jade inlays (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Old masterpiece painting (500 gp).
Nicholas Budd, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears just a brown suit. He has dyed his greying red hair a little too much giving a sharp red color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a poor family in the city he treasured whatever gifts he got. He moved from fad to fad and when he turned 15 he discovered dancing. He has never given up on his dancing dream.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away.
Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Body Guard
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 13 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 6 (-2) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 250 pp. An abacus with copper, silver and gold markers (90 gp). Embroidered and bejeweled glove (3000 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item.
Sarai Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears skinny pants and wears a white and violet robe with the hood down. Her black hair is greasy and uncared for. Her otherwise smooth face is marked with small tiny scars.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She always tries to repair and not replace. It was this mentality that drove her into the Carter business.
History: Sarai was born in the east. At a young age she loved to build and create. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She was granted martial powers by her dying brother.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Joker, Persistence, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Carter
Voice: growls and snarls, animalistic
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Aquan
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: Just what you see.
Adrik Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'2" western man, he wears brown leather gloves, a brown jacket, and tight pants. He wears his hair in dreadlocks. His violet eyes dart from person to person.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To settle down with his crush; and someone believes him a fraud
Bonds: Guardian, Has a crush, Adventurer, Religious, Enemies. Occupation: Shoemaker
Voice: Scottish accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 11)
Armor Class 9
Hit Points 92 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 18 (+4) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Draconic, Aquan, Goblin
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: A delicate silver chain set with a tourmaline (70 gp). 1 Minor magic item. 1 Minor magic item.
Kelter Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a small hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Animals are drawn to him, and he is able to talk to them.
History: Born in the east to a Body Guard, Kelter learned a great deal about his mother's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kelter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kelter. He was granted divine powers by his dying brother.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Flaws: Insane, Shy. Bonds: Job, Criminal record, Enemies. Occupation: Body Guard
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 53 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 500 gp. Hematite (6 gp). Silver pearl (60 gp). 1 Minor magic item.
Geva Ansley, Female Human [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has a slight overbite and is overall scrawny. Her long golden hair is drawn into a two foot long braid. She has a tattooed face.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She uses divination through singing.
History: When she was but 3 years old her parents immigrated from the west. Cursed with vampirism at a very young age, Geva has worked very hard to control her curse. She was granted arcane powers by her dying sister.
Motivation: She is greedy; and money/treasure
Ideals: Gifted. Flaws: Shy, Disease. Bonds: Immigrant, Rich. Occupation: Butcher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
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