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NPC Generator

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Advanced [show]


Pyra Rapture, Female Tiefling [Permalink]

Personal [hide]

Description: She wears tattered old clothes, and she perpetually has her morningstar ready. Her dark red hair is lengthy. She tend to wears goggles to shield her eyes.

Personality: Pyra hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. Energy wise she seems alert and responsive.

History: Pyra was raised in a hard working conservative environment. She helped her father out around the business and became quite the natural. She ran away from her former home and has been making her living as a Mercenary for the past few years.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Fighting, Artistic, Professionalism. Flaws: Ugly. Bonds: Job. Occupation: Mercenary

Voice: Whispers

Attributes [hide]

Pyra Rapture, Female Tiefling Fighter 6
Medium (5'1") Tiefling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 49 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)16 (+3) 11 (+0)10 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common, Sylvan, Giant, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 700 gp. Bloodstone (70 gp). Jasper (70 gp).


Social Check DCs


Tawar Breeden, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears just a black suit. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She sports a flattop hair cut. Her thin eyebrows rest above her beady blue eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a slaver, Tawar was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Over the years she perfected her riding and shooting skills. She bought a bastard sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: An old rival family wants her found.

Ideals: Professionalism, Joker. Flaws: Ugly. Bonds: Mentor, Nature. Occupation: Sailor

Voice: Spanish accent

Attributes [hide]

Tawar Breeden, Female Half-Orc Monk 3
Medium (4'10") Half-Orc, Neutral Good (CR 3)
Armor Class 8
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 11 (+0)11 (+0) 8 (-1)14 (+2)
Skills Persuasion +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 300 gp.


Social Check DCs


Artin Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is wearing a long, grey, dusty cloak. She is muscular with a powerful set of arms. Her hair is black and curly. She has a tattooed face.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She receives visions of the future at random moments

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Brilliant and gifted she never wanted to apply herself. She has set out to sabotage the competition.

Motivation: She wants to meet her childhood hero; and to be a bellfounder again

Ideals: Philantrophist, Gifted. Bonds: Job, Adventurer. Occupation: Layabout

Voice: Speaks with lips pursed

Attributes [hide]

Artin Lutgehr, Female Dwarf Commoner 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)12 (+1) 13 (+1)9 (-1)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3

Possessions: 70 pp.


Social Check DCs


Ûkshak Rutland, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white small hat and white clothes. His white hair is drawn into a tight pony tail with a card scrunchie. His ears are large.

Personality: Abrasive and pushy, he has a hard time making friends. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gifted student he started as a Marshal, but he got bored and became a Blacksmith. He's since become an addict/alcoholic.

Motivation: Sabotage a competitor.

Flaws: Ugly, Antagonistic, Shy, Addict. Bonds: Job. Occupation: Blacksmith

Voice: Speaks with lips pursed

Attributes [hide]

Ûkshak Rutland, Male Half-Orc Monk 6
Medium (5'10") Half-Orc, Lawful Good (CR 6)
Armor Class 12
Hit Points 23 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)9 (-1) 13 (+1)14 (+2)
Skills Acrobatics +5, History +2
Senses Passive Perception 11
Languages Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 900 gp. Violet garnet (400 gp). Golden yellow topaz (400 gp). Malachite (9 gp).


Social Check DCs


Solomon Eastoft, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he has a large brown mantle and cape that has been intricately interwoven into his tan robe. He has done his best to style his chestnut hair to look like a famous performer. His eyes are hazel and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He feeds upon the attention of others.

History: His father raised him in a mountain cabin. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Money/treasure; and he has passion for adventuring and risk

Ideals: Joker. Bonds: Attractive, Nature, Adventurer, Rich. Occupation: Crown-heir

Voice: Hollow voice

Attributes [hide]

Solomon Eastoft, Male Human Wizard 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)10 (+0) 14 (+2)12 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 sp. Tiger eye turquoise (14 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Nedda Hilltopple, Female Halfling [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a well pressed and immaculate suit (or dress). Her chestnut hair, when down, is lengthy. Her amber eyes dart from person to person to random spaces in the air.

Personality: Stoic and calm, she prefers to meditate than take action. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She has a rivalry with the Church that dominates her actions; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined. Flaws: Insane. Bonds: Criminal record, Religious, Adventurer. Occupation: Ruler

Voice: Irish accent

Attributes [hide]

Nedda Hilltopple, Female Halfling Fighter 7
Small (3'0") Halfling, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 43 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)11 (+0) 16 (+3)15 (+2)
Skills Intimidation +5, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 2000 sp. A roughly beaten golden orb (150 gp). A roughly beaten golden orb (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs


Halimath Crane, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in earthy colors with a yellow and violet handkerchief worn on his right side. His moppish red hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Flattery will make him almost putty in your hands.

History: Gifted from a young age, Halimath studied abroad. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He then took over the family business and is one of the better Interpreter for hire.

Motivation: To get a good night's sleep; and sabotage a competitor

Ideals: Gifted. Flaws: Selfish, Insomniac. Bonds: Job. Occupation: Interpreter

Voice: pre-pubescent

Attributes [hide]

Halimath Crane, Male Half-Elf Barbarian 5
Medium (5'3") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 51 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)14 (+2) 17 (+3)16 (+3)
Skills Arcana +5
Senses Passive Perception 13
Languages Common, Elven, Auran, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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