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NPC Generator

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Advanced [show]


Marbas Calm, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tattered old clothes. His white hair is smooth and relatively long. He wears crescent spectacles with a black brim.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is harsh and unforgiving.

History: Born to a pair of adventurers, Marbas grew up listening to his mother's many stories. He was taken from his home at a very young age. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Slave. Occupation: Carpenter

Voice: Sighs a lot, exhausted

Attributes [hide]

Marbas Calm, Male Tiefling Monk 4
Medium (5'9") Tiefling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)14 (+2) 15 (+2)13 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Disguise kit. 1 Average lock.


Social Check DCs


Quarion Floshem, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fighting clothing, which leaves very little to the imagination. He sports a long white beard, and similarly colored long hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is frequently practicing swordplay.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother was a soldier and died while he was still young. Quarion was left his mother's suit of armor and trained in its use and care. He hasn't been sleeping well lately.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Attractive, Military. Occupation: Hunter

Voice: Speaks in third person

Attributes [hide]

Quarion Floshem, Male Elf Sorcerer 1
Medium (4'7") Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)12 (+1) 11 (+0)11 (+0)
Skills Deception +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 130 gp.


Social Check DCs


Alston Turen, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who is typically in his Armorer uniform. He has done his best to style his auburn hair to look like a famous performer. His eyes are hazel and he is always smoking a pipe.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not believe in violence as a means to an end. He is a dedicated Armorer but believes his peers are too gung-ho.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. From there he went from mercenary job to mercenary job. He became a Armorer soon after.

Motivation: He is compelled to act according to his religious beliefs; and many drow want him driven away

Ideals: Pacifist. Bonds: Job, Adventurer, Religious, Enemies. Occupation: Armorer

Voice: Jamaican accent

Attributes [hide]

Alston Turen, Male Gnome Druid 1
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)11 (+0) 9 (-1)13 (+1)
Skills Arcana +2, Stealth +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp.


Social Check DCs


Smoking Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times. Her attire stands in sharp contrast to her ceremonial dagger, which is beautifully polished and possesses an ornate carving of a rose on it. Her orange fur has been sun bleached extensively. Her eyes are hazel.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born to loving parents in a slum to the west. Smoking liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a ceremonial dagger and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's repulsed by the PC; and wishes to resurrect an old love

Flaws: Antagonistic. Bonds: Attractive, In love, Poor, Nature. Occupation: Guard

Voice: Speaks fast with a slight lisp

Attributes [hide]

Smoking Of World, Female Tabaxi Barbarian 17
Medium (5'10") Tabaxi, Chaotic Good (CR 17)
Armor Class 11
Hit Points 160 (17d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)16 (+3) 13 (+1)14 (+2)
Skills Nature +9, Religion +9
Senses Passive Perception 11
Languages Common, Draconic, Aquan, Abyssal
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +3

Possessions: 12000 gp. Golden yellow topaz (400 gp). Golden pearl (100 gp). Deep green spinel (100 gp). Alexandrite (400 gp). Coral (100 gp). Chalcedony (80 gp). Obsidian (7 gp). Alexandrite (400 gp). Rose (80 gp). Moonstone (80 gp). Violet garnet (400 gp). Red-brown spinel (100 gp). White pearl (100 gp). Malachite (7 gp). Rhodochrosite (7 gp). Hematite (7 gp). Red garnet (100 gp). Bloodstone (80 gp). Moonstone (80 gp). Azurite (7 gp). Bloodstone (80 gp). Emerald (1600 gp). Obsidian (7 gp).


Social Check DCs


Nordak Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a feathered hat to hide his balding. His eyes are a pleasant green.

Personality: He has always had a great fascination with Half-Orc culture. He has a minor phobia of water and hates getting wet.

History: He got into the Bookbinder business at a young age. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He then took over the family business and is one of the better Bookbinder for hire.

Motivation: To be a Barkeep again; and balancing his hectic life and new bookbinder responsibilities is difficult

Flaws: Racist, Fearful. Bonds: Job, In love. Occupation: Bookbinder

Voice: Dutch accent

Attributes [hide]

Nordak Graybeard, Male Dwarf Wizard 10
Medium (4'4") Dwarf, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 45 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)11 (+0) 19 (+4)13 (+1)
Skills Intimidation +5, Performance +5
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 1300 gp. Black pearl (900 gp). Tiger eye turquoise (4 gp). Red garnet (160 gp). Peridot (80 gp). Freshwater pearl (4 gp). Azurite (4 gp).


Social Check DCs


Semyaza Music, Female Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged woman likes to wear darkened spectacles and heavy clothing, no matter the weather, and a wedding ring on her right hand. She has moderate length dark red hair. She has white eyes.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Actor mother left her crippled. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: To get a good night's sleep; and wishes to resurrect an old love

Ideals: Joker, Optimist. Flaws: Disease, Insomniac. Bonds: In love. Occupation: Stableman

Voice: Hard of hearing, loud

Attributes [hide]

Semyaza Music, Female Tiefling Rogue 1
Medium (5'4") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)12 (+1) 16 (+3)18 (+4)
Skills Nature +3, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 100 sp. 1 Everburning torch.


Social Check DCs


Krimmon Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears suspenders and red workpants. His shirt is yellow, and he wears a heavy red leather apron most of the time. Beneath his clothing is a huge mess of scar tissue. He is bald on top and has large golden tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.

Personality: He speaks before he thinks and is too direct. Krimmon is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Krimmon lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Krimmon took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. By chance he met his brother recently and the two have been together since.

Motivation: To prove his worth to the world; and an old rival family wants him found

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Slave, Family. Occupation: Sellsword

Voice: French accent

Attributes [hide]

Krimmon Stoutman, Male Halfling Expert 3
Small (2'11") Halfling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs

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