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NPC Generator

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Advanced [show]


Ekemon Failure, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is short and brown. He wears crescent spectacles with a black brim.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is able to make almost anything out of random pieces of junk.

History: Born to a pair of adventurers, Ekemon grew up listening to his father's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Athletic, Optimist, Gifted. Bonds: Adventurer, Military. Occupation: Architect

Voice: growls and snarls, animalistic

Attributes [hide]

Ekemon Failure, Male Tiefling Warrior 8
Medium (5'0") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 68 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)11 (+0) 15 (+2)18 (+4)
Skills Athletics +2, Deception +7
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +7

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alice Melancon, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears professional attire. She has a slight overbite and is overall scrawny. Her golden hair is heavily combed to the right. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is frequently practicing swordplay.

History: Alice was raised in a hard working conservative environment. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She then took over the family business and is one of the better Dyer for hire.

Motivation: To be a Unemployed again; and she wants nothing more than to rejoin the army

Flaws: Secretive, Insane. Bonds: Attractive, Military, Job. Occupation: Dyer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Alice Melancon, Female Half-Elf Warrior 6
Medium (4'10") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 51 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)13 (+1) 13 (+1)18 (+4)
Skills Athletics +3, Insight +4
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +4

Possessions: 400 gp. Gold dragon comb with red garnet eye (400 gp). Brass mug with jade inlays (200 gp). A delicate brass dragon egg (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zagga Roscoe, Female Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult woman, she usually wears her black robe and has her flail always slung over her shoulder. Her head has been shaved. She wears large thick round spectacles.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was born into a rich family. Zagga abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has since lost track of the people in her past.

Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark

Flaws: Ugly, Shy. Bonds: Family, Rich, Adventurer. Occupation: Sellsword

Voice: Old Prospector

Attributes [hide]

Zagga Roscoe, Female Half-Orc Expert 4
Medium (5'0") Half-Orc, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)12 (+1) 13 (+1)11 (+0) 12 (+1)11 (+0)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 1d10+5, Ranged +3 / 1d10+1, Grapple +5

Possessions: 8000 cp. Azurite (12 gp). Violet garnet (500 gp). Eye agate (12 gp). Jade (40 gp). 1 Minor magic item.


Social Check DCs


Mary Marlee, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She is physically well-built. Her hair is always cut to a buzz. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is an amazing painter.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Mary took refuge in the ruined castle and found the beat up pickaxe and armor she uses now. She's also a talented Sculptor, but doesn't like to broadcast it.

Motivation: She desires power and/or immortality; and to be a sculptor again

Ideals: Gifted, Artistic. Flaws: Insomniac. Bonds: Job, Nature, Adventurer. Occupation: Dyer

Voice: Sensual and smooth

Attributes [hide]

Mary Marlee, Female Human Monk 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)10 (+0) 12 (+1)15 (+2)
Skills Acrobatics +2, Athletics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: 40 gp.


Social Check DCs


Zed Gladstone, Male Half-Orc [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black vest and prefers grey and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He loves telling others what to do and how they should feel about things. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Zed grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Opinionated, Professionalism. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Tanner

Voice: Speaks with squeezed throat

Attributes [hide]

Zed Gladstone, Male Half-Orc Aristocrat 1
Medium (5'11") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)10 (+0) 13 (+1)8 (-1)
Skills Perception +3, Performance +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 700 sp. 1 Disguise kit.


Social Check DCs


Dalgal Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and he perpetually has his ceremonial dagger ready. He has no hair. He wears large thick round spectacles.

Personality: He never swears and excessively uses polite adverbs when speaking. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and an old rival family wants him found

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Family, Religious. Occupation: Sailor

Voice: Forgets to breathe while speaking

Attributes [hide]

Dalgal Rubyeye, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 17 (+3)12 (+1) 12 (+1)13 (+1)
Skills Sleight of Hand +0, Stealth +0
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 250 gp. Jet (90 gp). Golden pearl (90 gp).


Social Check DCs


Pyra Ennui, Female Tiefling [Permalink]

Personal [hide]

Description: 4'8" and muscular, this western woman wears a black vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her black boots flare out at the collars. She wears a feathered hat to hide her balding. She is baby faced.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Energy wise she seems alert and responsive.

History: Her father raised her in a mountain cabin. She found a children's book about a Tiefling Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better kind of golem.

Motivation: Obtaining odd cultural Half-Orc artifacts is her passion.

Ideals: Athletic, Optimist, Professionalism. Bonds: Nature, Adventurer. Occupation: Seamstress

Voice: Tuts and clicks tongue

Attributes [hide]

Pyra Ennui, Female Tiefling Druid 5
Medium (4'8") Tiefling, True Neutral (CR 5)
Armor Class 13
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Medicine +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Auran, Druidic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 3000 sp.


Social Check DCs

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