Erky Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He dresses like a well dressed Shipwright does. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has moderate length chestnut hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born a particularly ugly child, much to the horror of his parents. A gifted student he started as a Seamstress, but he got bored and became a Shipwright. He inherited the family business which he has now maintained for 14 years.
Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult; and he is unsatisfied with his job
Ideals: Philantrophist, Impeccable. Flaws: Addict, Ugly. Bonds: Job. Occupation: Shipwright
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 9 (-1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +4
Possessions: 2000 cp. 1 Silk rope.
Mary Gyula, Female Human [Permalink]
Personal [hide]
Description: Standing 4'7", this woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her red hair is heavily combed to the right. She has a dull look in her violet eyes.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Days after completing her studies, news broke out that her hometown was attacked by goblins. Mary was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by goblins, and she desires to right it
Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Enemies, Religious. Occupation: Butcher
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'7") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 12 (+1) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 200 sp. Red garnet (70 gp).
Shautha Blackwood, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears rags and sports a simple walking cane. She wears her red hair up. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born in a small island village. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Shautha took refuge in the old dungeon and found the beat up morningstar and armor she uses now. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To protect her home; and obtaining odd cultural half-orc artifacts is her passion
Ideals: Logical. Flaws: Shy. Bonds: Poor, Adventurer, Nature, Guardian. Occupation: Blacksmith
Voice: High pitched, excited
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Good (CR 9)
Armor Class 9
Hit Points 64 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 6 (-2) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
Possessions: 500 gp.
Euron Passion, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man wears a green broad hat and green clothes. He keeps his silver hair in a flapper bob. His eyes are gold and catlike.
Personality: Euron is depressed about a lot of things. He tends to be a nihilist. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in a small village he learned the ways of the warrior from his father. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to travel the world and help people.
Motivation: He seems to be bored by most things; and he feels kind of lost in life
Ideals: Fighting, Philantrophist. Flaws: Depressed, Fearful, Mundane. Bonds: Poor. Occupation: Painter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Good (CR 9)
Armor Class 12
Hit Points 17 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 1400 gp. Pink pearl (100 gp). Aquamarine (400 gp). Rose (50 gp). Aquamarine (400 gp). Iolite (50 gp). Azurite (8 gp).
Ilga Hornsby, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has a very tight haircut. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Sold as a small child to a brothel owner, Ilga was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting dire rats, the young Ilga began to lead the lost caravan. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest woman in the south; and a deep hatred of dire rats
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Enemies, Mentor. Occupation: Locksmith
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 7)
Armor Class 9
Hit Points 67 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +6
Possessions: 1200 gp. 1 Minor magic item.
Arumawann Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he is wearing the road beaten gear of a warrior. His blonde hair is cut short with large spiked bangs in the front. His blue eyes have a joyful gleam in them most of the time.
Personality: He loves telling others what to do and how they should feel about things. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 17th year, his parents were killed by a drow raid, leaving Arumawann alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to end his boredom
Ideals: Fighting, Opinionated. Flaws: Impulsive, Mundane. Bonds: Enemies, Debt. Occupation: Body Guard
Voice: Sensual and smooth
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
Fragrant Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His fur is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He also is a firm believer in the manly ideal.
History: Born in the west his family was never financially stable. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Fragrant and his spouse have recently divorced.
Motivation: To get a good night's sleep; and to prove his worth to the world
Flaws: Insomniac, Antagonistic, Impulsive. Bonds: Attractive, Poor. Occupation: Bookbinder
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 7)
Armor Class 12
Hit Points 10 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
