Ronobe Pain, Female Tiefling [Permalink]
Personal [hide]
Description: She is a mite stocky and is perpetually draped in fineries, but all of this concealed by her earthly robes.. She wears a top hat to cover her moderate length dark red hair. She tend to wears goggles to shield her eyes.
Personality: Cocky and sure of herself, she believes she is the best Spice Merchant born in the past three hundred years. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Born in the south to a Spice Merchant, Ronobe learned a great deal about her father's area of expertise. At a young age her father died while driving off some orcs. Her mother being the stubborn sort decided to stay and helped train her in lance use. Days after completing her studies, news broke out that her hometown was attacked by orcs. Ronobe was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.
Motivation: To be a Dyer again; and several ex partners dislike her way of doing things and want revenge
Ideals: Impeccable, Fighting. Bonds: Attractive, Job, Enemies. Occupation: Spice Merchant
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 17 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 18 (+4) | 8 (-1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: Just what you see.
Aline Bentley, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she is wearing a long, grey, dusty cloak. Her red hair is long and unkept. Her thin eyebrows rest above her beady amber eyes.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She now travels the world, in search of power and loot.
Motivation: To reunite with her old friends.
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: In love, Adventurer. Occupation: Miller
Voice: Soothing and warm
Attributes [hide]
Medium (4'9") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 700 sp.
Cloak Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She typically wears a sleeveless long coat of deep brown leather and dull pastel iron scale mail. Her whole body is exceptionally muscular. Her gray fur is braided into rings. Her eyes are copper and beady.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Cloak enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Born to a poor family in the city she treasured whatever gifts she got. A few years later when the east was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: She loathes her own lifestyle; and she feels kind of lost in life
Flaws: Ugly, Depressed, Hedonist. Bonds: Immigrant, Poor. Occupation: Navigator
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 67 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 140 pp.
Theirastra Hanali, Female Elf [Permalink]
Personal [hide]
Description: Standing 4'11", this woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. She sports black long hair. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is an amazing painter.
History: Theirastra was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. A gypsy cursed her at a young age, leading to her ugly appearance. She was granted divine powers by her dying sister.
Motivation: She has passion for adventuring and risk; and her name or reputation has been wronged in the past by gnolls, and she desires to right it
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Laborer
Voice: Smooth and feminine
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Half-Plate.
Boddynock Garrick, Male Gnome [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears skinny pants and wears a tan and grey robe with the hood down. He has done his best to style his golden hair to look like a famous performer. His brown eyes dart from person to person to random spaces in the air.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A strong sense of loyalty to Gnomish people; and he wants to meet his childhood hero
Ideals: Persistence. Flaws: Ugly, Racist. Bonds: Nature, Adventurer. Occupation: Locksmith
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 25000 cp. Gold music box (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). 1 Minor magic item.
Cockaby Offund, Male Gnome [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, typically a more casual-formal manner. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. This gray eyed easterner is not easily forgotten.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He would rather hide behind his crafts than deal with other people.
History: Cockaby was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To unite with his sister; and an old rival family wants him found
Ideals: Disciplined, Artistic. Flaws: Shy. Bonds: Attractive, Family. Occupation: Laborer
Voice: Jamaican accent
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 14)
Armor Class 10
Hit Points 109 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 17 (+3) | 13 (+1) | 5 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Gnome, Draconic
Attacks Melee +7 / 4d6+2, Ranged +4 / 4d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ahrim Hurt, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he sports black clothing, slightly heavier than average wear. His dark red hair is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Ahrim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: To unite with his sister.
Flaws: Ugly, Insomniac. Bonds: Poor, Enemies, Family. Occupation: Stylist
Voice: Mousy voice
Attributes [hide]
Medium (6'9") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 15 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Giant, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 600 sp. Deep green spinel (160 gp).
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