Lewis Tewksbury, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a tight fitting grey shirt and pants, and is pretty ugly. His hair is always cut to a buzz. He has gleaming, smiling brown eyes.
Personality: Lewis is depressed about a lot of things. He tends to be a nihilist. He works hard and plays hard.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying brother.
Motivation: He loathes his own lifestyle.
Ideals: Gifted. Flaws: Ugly, Depressed, Hedonist. Bonds: Military. Occupation: Carter
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 8 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 150 gp.
Namfoodle Folkor, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man is constantly adorned with expensive silk clothing, often dyed in bright blue and green, and wears rings and necklaces with large, colorful gems. His tied-back hair is golden. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He can speak with the recently deceased. He is skeptical of what others tell him and is slow to trust.
History: From birth he was tutored by a cruel and relentless mentor. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: A rival would like him out of the picture; and money/treasure
Ideals: Gifted. Flaws: Shy, Insane. Bonds: Rich, Mentor, Criminal record. Occupation: Sculptor
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 28 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 3d6-2, Ranged +4 / 3d6+0, Grapple +0
Possessions: 2200 gp. A life-sized copper and silver statuette of a cockatrice. (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).
Sekhmet Mercy, Female Tiefling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a green armored body suit, with a simple pastel line shooting up and back down. Her long dark red hair is drawn into a two foot long braid. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep silver.
Personality: She exudes charisma. She is a tour de force of persuasion. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She is a Lycanthrope in disguise. She moved from fad to fad and when she turned 15 she discovered poetry. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She's looking for her big break; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Bonds: Attractive, Adventurer. Occupation: Dilettante
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Tiefling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 19 (+4) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Celestial, Draconic, Abyssal, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 19000 cp. 1 Minor magic item.
Adrex Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is dressed in an above average manner. Beneath his clothing is a huge mess of scar tissue. His bronze crest is smooth and relatively long. His red eyes dart from person to person to random spaces in the air.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He always tries to repair and not replace. It was this mentality that drove him into the Bowyer business.
History: Adrex was born in the north. At a young age he loved to build and create. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Persistence. Flaws: Depressed, Racist. Bonds: Attractive, Slave. Occupation: Bowyer
Voice: Squeaky
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 70 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 50 pp. Onyx (70 gp). Fire opal (1100 gp). Eye agate (15 gp). Citrine (70 gp). Rose (70 gp).
Katherine Allerton, Female Human [Permalink]
Personal [hide]
Description: This woman stands a little under 6'1" and is a bit bulky. She is very muscular particularly in the legs. She prefers to wear grey pants and tee shirts. Her blonde hair is drawn into a tight pony tail with a dagger scrunchie. Her eyes are likewise gray.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born in a small village she learned the ways of the warrior from her father. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has since lost track of the people in her past.
Motivation: Wants a kiss; and she wants to get laid
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Family, Has a crush. Occupation: Mortician
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 10 pp.
Tyna Silvereyes, Female Halfling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she usually wears her white robe and has her shield always slung over her shoulder. She wears her silver hair down. She wears crescent spectacles with a black brim.
Personality: She is almost excessively polite to everyone, even when angry. Tyna is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Born in the east her family was never financially stable. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: To unite with her brother; and she is not mentally stable, and does not behave rationally
Flaws: Shy, Insane. Bonds: Family, Poor. Occupation: Glassblower
Voice: Smoker's lung
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 11)
Armor Class 15
Hit Points 12 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 8 (-1) | 13 (+1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Halfling, Goblin
Attacks Melee +3 / 3d8-1, Ranged +8 / 3d8+4, Grapple +4
Possessions: 2000 gp. Jeweled gold crown (4000 gp).
Grumbar Shelley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his white boots flare out at the collars. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aggressive, abrasive, and angry, Grumbar embodies much of what other species detest in the Half-Orcs. He also has developed a complete distrust of the Merchant profession.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carpenter arts, while his father instructed him in etiquette, music and courtly manner. His mother took him hunting and taught him how to get in the mind of other creatures. He has worked as a Carpenter like his mother before him.
Motivation: To be a Merchant again; and to reunite with his absent mother
Flaws: Antagonistic. Bonds: Job, Rich, Nature, Family. Occupation: Carpenter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Evil (CR 13)
Armor Class 13
Hit Points 71 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 1 |
Possessions: Silver comb with moonstones (700 gp). Cloth of gold vestments (110 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!