Cairn Quest, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a weathered and beat up set of banded mail beneath an oversized black coat. He wears a wide-brimmed hat to hide his balding. This gold eyed southerner is not easily forgotten.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a great chef.
History: Born in the south his family was never financially stable. His first spouse was a Engraver, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Family. Occupation: Laborer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Tiefling, Lawful Neutral (CR 8)
Armor Class 14
Hit Points 35 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 11 (+0) | 19 (+4) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Auran, Halfling
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Grai Yeardley, Female Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is wearing a long, black cloak. Her golden hair is braided into rings. Her amber eyes lackadaisically let the world flow into them.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has dedicated herself to building a better village for her children.
Motivation: Retire the richest woman in the east; and she is wracked by social anxiety
Ideals: Opinionated, Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Adventurer. Occupation: Miller
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 19 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 1200 gp.
Pelt Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who typically wears a sleeveless long coat of deep pastel leather and dull blue iron scale mail, he is not a threatening figure. His gray fur is drawn into a tight pony tail with a cross scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Pelt was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To pay off his debts; and he is unsatisfied with his job
Ideals: Optimist. Flaws: Fearful. Bonds: Poor, Job, Debt. Occupation: Locksmith
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Brown-green garnet (110 gp). Rhodochrosite (9 gp). Bloodstone (50 gp).
Zaffrab Folkor, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, marred by teas. He has done his best to style his brown hair to look like a famous performer. His ears are large.
Personality: Zaffrab speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. As long as the job gets done he does not care how it got done.
History: The child of southern immigrants he idolized his father. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Priest
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 9 (-1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 150 pp.
Burgell Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He wears a broad hat to cover his moderate length golden hair. His eyes are a pleasant hazel.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Mason
Voice: French accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 90 pp.
Solomon Ashley, Male Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this northern man wears a brown wide-brimmed hat and brown clothes. His brown hair is thinning but still full. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is very quiet and rarely speaks above a whisper. He does not trust anyone and sleeps with one eye open.
History: He was raised in a plains tribe. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Athletic. Flaws: Ugly, Shy, Insomniac, Racist. Bonds: Nature. Occupation: Carter
Voice: Jamaican accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 4000 cp. Amber (90 gp).
Azza Beauty, Female Tiefling [Permalink]
Personal [hide]
Description: This malnourished woman wears green leather gloves, a green jacket, and tight pants. She has moderate length red hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She is calm most of the time but flees social interaction. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: She was always a brilliant, if unscrupulous mind. When money was particularly tight she was walking through alleys when she overheard a Mayor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: She is not mentally stable, and does not behave rationally; and she wants revenge against brigands
Ideals: Logical. Flaws: Shy, Insane. Bonds: Poor, Enemies. Occupation: Mayor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Terran, Celestial
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp.
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