Cora Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman wears a white cloak and cross-gartered pastel stockings and is in decent physical shape. Her black hair is kept up in a ponytail inside a small hat. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: From birth she was tutored by a cruel and relentless mentor. Brilliant and gifted she never wanted to apply herself. After a long history of fighting, Cora and her spouse have recently divorced.
Motivation: She is terrified, and will act out of fear.
Ideals: Gifted. Flaws: Addict, Antagonistic, Fearful. Bonds: Mentor. Occupation: Glassblower
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 14)
Armor Class 11
Hit Points 87 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 17
Languages Common, Halfling, Aquan, Auran
Attacks Melee +4 / 4d6-1, Ranged +5 / 4d6+0, Grapple +0
Possessions: 2000 gp. Fire opal (1000 gp). Banded agate (4 gp). Black pearl (1500 gp). Smoky quartz (60 gp). Aquamarine (1500 gp). Hematite (4 gp). Jade (90 gp). Iolite (60 gp). Zircon (60 gp). Jet (90 gp). Coral (90 gp). Azurite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Huru Watson, Female Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears dull black sweaters, loose red pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greatsword, just in case. Her auburn hair is drawn into a tight pony tail with a clover scrunchie. She wears crescent spectacles with a black brim.
Personality: She dislikes all the random violence that takes place in the south. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was raised by priests from a young age. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now spends her time doing works of charity.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Pacifist, Philantrophist. Bonds: Attractive, Religious, Mentor. Occupation: Navigator
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 3000 cp. 1 Minor magic item.
Therai Charisma, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a robe, a symbol of the sun god around his neck, and a whip on his belt, and sports empty pouches on his belt. His silver hair is thinning but still full. His face is covered beneath a completely black helmet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also hits on women, regardless of circumstances.
History: He comes from a rich western family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He would like to get married and retire; and he wants to get laid
Ideals: Fighting. Flaws: Antagonistic. Bonds: Has a crush, Rich. Occupation: Ruler
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'7") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 2200 sp. Sardonyx (50 gp). White pearl (40 gp). Jasper (50 gp).
Nalaed Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears professional attire. She has wavy black hair. She has violet eyes.
Personality: She is overprotective of those who hire her services. She believes the world needs to unite to get rid of goblins once and for all.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Tanner arts, while her father instructed her in etiquette, music and courtly manner. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Tanner work with an outfit from a few towns over. Tanner work suited her well, and with each successful project, she earned more gold and more respect from her peers. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To be a Spice Merchant again.
Bonds: Attractive, Guardian, Enemies, Rich, Job. Occupation: Tanner
Voice: Sensual and smooth
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 260 gp. 1 Masterwork Common Melee.
Herleva Addington, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and dresses in brown turtlenecks beneath a blue coat with black slacks. Her auburn hair is lengthy and is close to two feet long. She is very pretty but has cold, dead eyes.
Personality: She loves telling others what to do and how they should feel about things. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: She is the product a well kept family trust fund and as such has never really known need. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Cook work with an outfit from a few towns over. Cook work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has since lost track of the people in her past.
Motivation: To be a Painter again; and to unite with her brother
Ideals: Opinionated. Bonds: Attractive, Family, Rich, Job. Occupation: Cook
Voice: Whispers
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 13 (+1) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 300 gp.
Markosian Cheer, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shield, but if one is not available she will default to her shortspear. Her blue hair is singed and shortened. Her face is covered beneath a completely black helmet.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Markosian abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She desires power and/or immortality; and obtaining odd cultural elven artifacts is her passion
Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Bowyer
Voice: Raspy
Attributes [hide]
Medium (6'1") Tiefling, Lawful Neutral (CR 13)
Armor Class 10
Hit Points 84 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 4000 gp. Moss agate (9 gp). Obsidian (9 gp). Red spinel (150 gp). Iolite (70 gp). Deep blue spinel (400 gp).
Unvera Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears an entirely tan suit with white socks and a vest with buckled shoes. She is muscular with a powerful set of arms. Her hair is long and black with streaks of silver, and is pulled back with small tan clips. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born in a small desert village. There was a wharf not far from home where she often wandered off to fish. She has dedicated herself to building a better kind of golem.
Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk
Ideals: Joker. Flaws: Addict, Hedonist. Bonds: Nature, Adventurer. Occupation: Blacksmith
Voice: Speaks with a cold
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Halfling
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Obsidian (12 gp). Jet (120 gp). 1 Half-Plate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
