Meriele Rolands, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a tight fitting violet shirt and pants. Her attire stands in sharp contrast to her shield, which is beautifully polished and possesses an ornate carving of a cross on it. Her red hair is cut jaggedly and amateurishly. Her ears are large.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. When she's not drinking or sleeping the drinks off, she's doing music.
History: Meriele was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Architect. She has drifted from career to career and currently works as a Architect.
Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Architect
Voice: Posh accent
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 41 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Draconic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 200 gp. Violet garnet (500 gp). Blue star sapphire (800 gp). Deep blue spinel (500 gp).
Ella Riley, Female Human [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. She carries a battered sickle and tarnished kukri as well. She wears a colorful flower in her silver hair. She has several tiny amethyst earrings on each ear.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. A friendly and beautiful Human, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Seeks redemption; and she feels that her past leaves her morally obligated to help
Ideals: Fighting, Disciplined. Bonds: Attractive, Rich, Criminal record. Occupation: Jeweler
Voice: Smoker's lung
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 10 (+0) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 150 gp. Chrysoberyl (80 gp).
Cory Gresham, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His black hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Sold as a small child to a slaver, Cory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He is currently in port desperately looking for someone to get him out; and he is wracked by social anxiety
Flaws: Ugly, Forgetful, Secretive. Bonds: Mentor, Slave. Occupation: Navigator
Voice: Irish accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp.
Gennal Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears skinny pants and wears a violet and black robe with the hood down. He is muscular with a powerful set of arms. His head has been shaved. His eyes are a pleasant blue.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born in the south, but his parents moved at a very young age to the west. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying sister.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Barkeep
Voice: Loud with bravado
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 15)
Armor Class 11
Hit Points 24 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Gnome, Giant
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 300 pp. Sardonyx (30 gp). Lapis lazuli (9 gp). Amber (150 gp). Violet garnet (1100 gp). Banded agate (9 gp). Banded agate (9 gp). Malachite (9 gp). Golden yellow topaz (1100 gp). Jet (150 gp). Black star sapphire (1100 gp). Tourmaline (150 gp). Rock crystal (30 gp). 1 Medium magic item.
Giselle Whitby, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her chestnut hair is cut short. She tend to wears goggles to shield her eyes.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born to loving parents in a slum to the west. She made a point of taking high paying jobs and getting most of it up front. She was granted necromantic powers by her dying sister.
Motivation: A need for knowledge about a nearby landmark; and to be a laborer again
Ideals: Entrepeneur, Gifted. Bonds: Poor, Job, Adventurer. Occupation: Marshal
Voice: American accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 300 sp.
Duvamil Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a worn and beaten armor. Her moppish red hair is in a traditional bowl cut. Her eyes are hazel and catlike.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Sold as a small child to a necromancer, Duvamil was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. While studying, she fell in love. They married and had a son. She tends to her Glassblower job now, and dutifully fulfills any obligations she has.
Motivation: She has a rivalry with the Church that dominates her actions; and wishes to resurrect an old love
Flaws: Shy. Bonds: Job, Mentor, In love, Religious. Occupation: Glassblower
Voice: Pronounces O like U
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 37 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 10 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. Red spinel (80 gp). Eye agate (6 gp).
Aerdeth Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He wears suspenders and tan workpants. His shirt is green, and he wears a heavy tan leather apron most of the time. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a dagger on it. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Aerdeth hails from a village terrorized by illithids. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Days after completing his studies, news broke out that his hometown was attacked by illithids. Aerdeth was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: He has comitted a past crime that haunts him to this day.
Flaws: Ugly, Mundane, Insane. Bonds: Criminal record, Enemies. Occupation: Roofer
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 70 pp.
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