Yevelda Clinton, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed bow, just in case. Her brown hair is slicked back into a classic pompadour. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is an amazing painter.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now mingles about in high society.
Motivation: She is content; and she uses money and sex appeal to get what she needs
Ideals: Gifted. Flaws: Mundane. Bonds: Immigrant, Attractive, Rich. Occupation: Guard
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 72 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
Possessions: Solid gold idol (200 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).
Shadow On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His lavender fur is greasy and uncared for. His thin eyebrows rest above his beady hazel eyes.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised in a forest tribe. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Many drow want him driven away.
Ideals: Athletic. Flaws: Ugly. Bonds: Rich, Enemies, Nature. Occupation: Layabout
Voice: Timid voice
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Evil (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 16 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Undercommon, Dwarven, Aquan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. 1 Minor magic item.
Conrad Brandon, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His auburn hair is cut short. He wears a mask on his face.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Energy wise he seems alert and responsive.
History: Born in the east to a Junk Dealer, Conrad learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg
Ideals: Disciplined, Professionalism, Entrepeneur, Athletic. Flaws: Ugly. Bonds: Job. Occupation: Junk Dealer
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 11)
Armor Class 9
Hit Points 47 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 180 pp. 1 Minor magic item. 1 Minor magic item.
Rangrim Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a grey armored body suit, with a simple green line shooting up and back down. His hair, while still mostly blonde, has prominent grey streaks. This violet eyed easterner is not easily forgotten.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He can't help but pocket interesting objects he comes across
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to trick people and travel the world for free.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and money/treasure
Flaws: Greedy. Bonds: Criminal record, Religious, Rich. Occupation: Cartwright
Voice: Uses sign language
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 280 gp. Amethyst (50 gp). Rock crystal (30 gp).
Xanaphia Iranapha, Female Elf [Permalink]
Personal [hide]
Description: She stands about 4'10" and is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft white waves gently in the breeze. Her right leg appears badly burned and disfigured. She wears a colorful flower in her red hair. She wears crescent spectacles with a black brim.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Xanaphia was born with her father's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. By chance she met her sister recently and the two have been together since.
Motivation: Wants to work out more often.
Ideals: Athletic. Bonds: Rich, Attractive, Family. Occupation: Masseuse
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 13)
Armor Class 13
Hit Points 31 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 4 (-3) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 700 pp. Cloth of gold vestments (90 gp). Gold and ruby ring (6000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Sapphire pendant on gold chain (500 gp). Jeweled anklet (2000 gp). 1 Minor magic item.
Heian Dukakis, Male Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a weathered and beat up set of banded mail beneath an oversized violet coat. His brown hair is singed and shortened. His green eyes peer out from beneath his feathered violet hat.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a logical person and will generally grow upset if things defy logic and science.
History: Heian was born in the west. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To share knowledge with the world; and he seems to be bored by most things
Ideals: Persistence, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Cook
Voice: American accent
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 41 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Ignan
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
Possessions: 1000 gp. 1 Minor magic item.
Gildmak Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and has a large red mantle and cape that has been intricately interwoven into his brown robe. His golden hair is braided into rings. He wears a mask on his face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Gildmak was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Recently he has begun working with bootleggers and crooks.
Motivation: Marry his brother to traveling adventurers.
Ideals: Athletic. Flaws: Emotional. Bonds: Rich, Family, Criminal record. Occupation: Laborer
Voice: Dark and ominous
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp.
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