Chaedi Siannodel, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is wearing colorful clothing, dressed as a Spy. Her tied-back hair is silver. She wears a mask on her face.
Personality: She can speak with the recently deceased. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born in a small island village. Chaedi liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Revenge; and a need for knowledge about a nearby landmark
Ideals: Gifted, Joker. Bonds: Nature, Adventurer, Enemies. Occupation: Spy
Voice: Irish accent
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 1000 sp. 1 Minor magic item.
Foxilon Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a lot of dark rich colors, with gold accents. His long golden hair reaches down to his waist. His eyes are green.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is able to fit into much smaller and tighter spaces than normal.
History: The child of eastern immigrants he idolized his mother. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the east, certain he would find work there.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Immigrant, Rich. Occupation: Spice Merchant
Voice: Squeaky
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 2)
Armor Class 15
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 17 (+3) | 18 (+4) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Elven, Gnoll, Giant
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 600 sp.
Tricking Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is renowned for his bright pastel suits and hats. He has dyed his greying gray fur a little too much giving a sharp gray color. His face is covered beneath a completely black helmet.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a Priest, his father struggled to pay the bills. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He struck the Server job and began his own company from there.
Motivation: He wants revenge against dire rats; and several ex partners dislike his way of doing things and want revenge
Flaws: Antagonistic. Bonds: In love, Enemies, Poor, Job. Occupation: Server
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 14 (+2) | 3 (-4) | 13 (+1) |
Senses Passive Perception 6
Languages Common, Draconic, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1100 sp.
Alain Tosscobble, Female Halfling [Permalink]
Personal [hide]
Description: She wears suspenders and red workpants. Her shirt is black, and she wears a heavy red leather apron most of the time. She is bristling with hidden weapons, mostly kukris and warhammers. Her black hair is drawn into a tight pony tail with a skull scrunchie. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Born to a poor family in the city she treasured whatever gifts she got. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Recently she has begun working with bootleggers and crooks.
Motivation: She has a rivalry with the Church that dominates her actions; and she feels that her past leaves her morally obligated to help
Ideals: Optimist. Bonds: Criminal record, Attractive, Religious, Poor. Occupation: Glassblower
Voice: Farmer accent
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 4)
Armor Class 14
Hit Points 48 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 18 (+4) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 6000 sp.
Gerald Deighton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears suspenders and grey workpants. His shirt is tan, and he wears a heavy grey leather apron most of the time. His auburn hair is unkempt and raggedy. He wears a mask on his face.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: A powerful brothel owner made him what he is. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Shy. Bonds: Poor, Religious, Mentor. Occupation: Healer
Voice: Low range voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 8 (-1) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Infernal, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. Tiger eye turquoise (8 gp).
Adelard Rylan, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears grey trousers with blue and brown striped suspenders. He wears various colorful collared shirts. His white hair is greasy and uncared for. He wears large thick round spectacles.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. Further he is a bit of a stoner and is frequently out of it.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 12th year, his parents were killed by a illithids raid, leaving Adelard alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Adelard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Someone believes him a fraud; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Addict. Bonds: Enemies, Military. Occupation: Sailor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp.
Uthemar Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he prefers to wear blue pants and tee shirts. His auburn hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a font of random trivia from the lore and stories he has discovered
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Further expansion of business; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Slave, Mentor. Occupation: Sellsword
Voice: Excited and jittery
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 8 (-1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 3200 sp.
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Their contribution stands as a beacon of hope for all adventurers!
