Galinndan Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He wears a well pressed and immaculate suit (or dress). He has a hunchback. He has a white handlebar mustache and slicked back white hair. His otherwise smooth face is marked with small tiny scars.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not believe in violence as a means to an end. He is a dedicated Shipwright but believes his peers are too gung-ho.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Galinndan was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: Someone believes him a fraud; and he is compelled to act according to his religious beliefs
Ideals: Pacifist. Flaws: Ugly, Terse. Bonds: Religious, Enemies. Occupation: Shipwright
Voice: Squeaky
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1200 sp.
Ekk Browning, Female Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender woman is dressed in an above average manner. Her white hair is cut short. Her brown eyes are passionate and lively.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She believes the world needs to unite to get rid of goblins once and for all.
History: Ekk lived on a farm with her mother, near the main road leading to a nearby town. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing her studies, news broke out that her hometown was attacked by goblins. Ekk was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Joker. Bonds: Attractive, Enemies, Family, Military. Occupation: Apothecary
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 600 sp. 1 Banded mail.
Hamil Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears bulky white painted plate armor. He has auburn hair. He has a tattooed face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been a successful dealer in antiques buying low and selling high.
Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a crown-heir and was forced into it by his family
Ideals: Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Family. Occupation: Crown-heir
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 30 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1200 gp. Fire opal (400 gp).
Raam Flair, Male Tiefling [Permalink]
Personal [hide]
Description: He is renowned for his bright black suits and hats. His hair is cut close to his head. His eyes are likewise black. His teeth are white and perfect.
Personality: Confrontational and typically high on some drug or another. Raam enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His first spouse was a Healer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.
Motivation: To clean up the streets; and wants to raise his children well
Flaws: Addict, Hedonist, Mundane. Bonds: Attractive, Family, Guardian. Occupation: Stableman
Voice: Australian accent
Attributes [hide]
Medium (6'9") Tiefling, Lawful Good (CR 3)
Armor Class 11
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1100 sp.
Isabella Wellington, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 5'10". She wears a brown collared shirt and black skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt, and her gloved hand is found clutching a rapier. Sporting a white mohawk this woman's hair draws a lot of attention. Her eyes are brown and she is always smoking a pipe.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. The war was a terrible time for her, and Isabella does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Born in the north to a Fletcher, Isabella learned a great deal about her mother's area of expertise. Over the years she perfected her riding and shooting skills. She bought a rapier and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She feels kind of lost in life; and expand her business
Flaws: Depressed. Bonds: Attractive, Military, Job, Nature. Occupation: Fletcher
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
Possessions: 200 gp. 1 Smokesticks. 1 Smokesticks.
Shivering Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. Her long black fur is drawn into a two foot long braid. Her green eyes have a joyful gleam in them most of the time.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Shivering was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She now travels the world, in search of power and loot.
Motivation: She wants to meet her childhood hero; and she desires power and/or immortality
Flaws: Shy, Racist. Bonds: Attractive, Adventurer, Poor. Occupation: Hunter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Elven, Draconic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 gp.
Callybon Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is light but she possesses many black ritualistic tattoos. She wears baggy blue pantaloons and a black scarf. Her red hair is thinning but still full. She has a dull look in her gray eyes.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Born in the east to a Painter, Callybon learned a great deal about her mother's area of expertise. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Painter
Voice: Smoker's lung
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 19 (+4) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Gnoll, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 120 gp. Tourmaline (70 gp).
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