Criella Gift, Female Tiefling [Permalink]
Personal [hide]
Description: She is wearing a long, black, dusty cloak. Her attire stands in sharp contrast to her mace, which is beautifully polished and possesses an ornate carving of a rose on it. Her chestnut hair is unkempt and raggedy. Her eyes are likewise gold. Her teeth are yellowed and unaligned.
Personality: She is business-like. She takes instructions and follows them to the letter. She is able to make almost anything out of random pieces of junk.
History: Criella was born the youngest of three triplets. Brilliant and gifted she never wanted to apply herself. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Doesn't want to be a Animal Trainer and was forced into it by her family; and her name or reputation has been wronged in the past by dire rats, and she desires to right it
Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Poor, Family, Enemies. Occupation: Animal Trainer
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 4 (-3) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Sylvan, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 390 gp.
Rimmon Patience, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his long blue hair kept up in a rat tail. His red eyes have a joyful gleam in them most of the time.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Gifted from a young age, Rimmon studied abroad. From his teen years he was always beautiful and desirable, so people have always doted on him. He's also a talented Cartwright, but doesn't like to broadcast it.
Motivation: He feels threatened by others; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Poor, Job. Occupation: Barkeep
Voice: Low and grunting
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 13 (+1) | 17 (+3) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Terran, Orc, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 26000 cp.
Tree Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a pastel vest and prefers violet and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He has moderate length white fur. His face is covered beneath a completely black helmet.
Personality: Cocky and sure of himself, he believes he is the best Ruler born in the past three hundred years. The war was a terrible time for him, and Tree does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He got into the Ruler business at a young age. He worked as a nervous Ruler and found it very stressful. He became a Ruler soon after.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Depressed. Bonds: Job, Military. Occupation: Ruler
Voice: Hollow voice
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 8)
Armor Class 13
Hit Points 24 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 10 (+0) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Terran
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mindartis Netyoive, Male Elf [Permalink]
Personal [hide]
Description: He dresses in tan turtlenecks beneath a blue coat with yellow slacks. His skin is fair and his fingers are delicate and long. His golden hair is styled in orderly dreadlocks. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Abrasive and pushy, he has a hard time making friends. Flattery will make him almost putty in your hands.
History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Mindartis was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Mindartis's mother didn't care for him much, and the feeling was mutual. He left for the south, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs; and money/treasure
Flaws: Antagonistic, Selfish. Bonds: Rich, Immigrant, Religious. Occupation: Performer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 18 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 9 (-1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp. 1 Antitoxin. 1 Tanglefoot bags.
Gaaki Tinley, Female Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears an entirely black suit with brown socks and a vest with buckled shoes. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her eyes are brown.
Personality: She is a Healer first and foremost. She believes firmly that knowledge should be universal. She pushes her goals aggressively. She is also a coward if confronted.
History: Born in the north her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Healer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was always very intelligent and has formed a secret society of philosophers.
Motivation: She wants to get laid; and she has a crush on the local navigator
Flaws: Fearful, Secretive. Bonds: Job, Poor, Has a crush. Occupation: Healer
Voice: Smoker's lung
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 600 sp. Red spinel (60 gp). Rock crystal (40 gp). Jasper (40 gp).
Flask Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a slight overbite and is overall scrawny. He keeps his yellow fur in a pixie cut. His copper eyes dart around the room hyper actively observing anyone and anything.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Sold as a small child to a wizard, Flask was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Flask began to lead the lost caravan. After months of barely getting by, Flask managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He wants revenge against dire rats.
Ideals: Entrepeneur. Bonds: Rich, Enemies, Criminal record, Mentor. Occupation: Stylist
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 17 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp.
Bimpnottin Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: This tall, slender woman is generally well dressed albeit a few years behind the times. Her hair is white and curly. Her otherwise smooth face is marked with small tiny scars.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She uses divination through singing.
History: She was born the only child of a wealthy merchant. She took every job she could get her hands on, but the opportunities for Gnomes in the south were limited. She left for the south, certain she would find work there.
Motivation: Retire the richest woman in the south; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted, Entrepeneur. Bonds: Attractive, Immigrant. Occupation: Roofer
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 12)
Armor Class 13
Hit Points 135 (12d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 21 (+5) | 16 (+3) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Gnome, Orc, Undercommon, Goblin
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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