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NPC Generator

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Advanced [show]


Tervaround Sympony, Female Gnome [Permalink]

Personal [hide]

Description: She is a husky woman, who wears tight fighting clothing, which leaves very little to the imagination. Her hair is short and auburn. She wears large thick round spectacles.

Personality: She exudes charisma. She is a tour de force of persuasion. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Tervaround lived on a farm with her mother, near the main road leading to a nearby town. She took every job she could get her hands on, but the opportunities for Gnomes in the south were limited. She has been saving her money to try and buy her brother's freedom.

Motivation: Find a way to reverse the transformation of her brother; and regain custody of her son

Ideals: Fighting, Optimist. Bonds: Attractive, Family, Immigrant. Occupation: Junk Dealer

Voice: Old Prospector

Attributes [hide]

Tervaround Sympony, Female Gnome Barbarian 4
Small (3'0") Gnome, Neutral Evil (CR 4)
Armor Class 15
Hit Points 34 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)10 (+0) 7 (-2)19 (+4)
Skills Animal Handling +0, Persuasion +6
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Vanchu Deighton, Female Half-Orc [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. She is bristling with hidden weapons, mostly tridents and morningstars. Her tied-back hair is blonde. Her fair skin shows little sign of her aristocratic breeding.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The war was a terrible time for her, and Vanchu does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She served in the navy to pay for her family's outstanding loans. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She feels that her past leaves her morally obligated to help; and she loathes her own lifestyle

Ideals: Persistence. Flaws: Depressed. Bonds: Attractive, Criminal record, Military. Occupation: Bricklayer

Voice: French accent

Attributes [hide]

Vanchu Deighton, Female Half-Orc Druid 2
Medium (5'4") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)7 (-2) 13 (+1)10 (+0)
Skills Medicine +3, Nature +0
Senses Passive Perception 11
Languages Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 350 gp. 1 Masterwork Common Melee.


Social Check DCs


Oriel Dayton, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her brown hair is cut short with large spiked bangs in the front. Her eyes, though not visible through her cowl, are amber.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born to a criminal king-pin and mafia family From her teen years she was always beautiful and desirable, so people have always doted on her. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: A rival would like her out of the picture; and she is being blackmailed/forced/etc and this influences her actions

Flaws: Shy, Forgetful. Bonds: Rich, Criminal record, Attractive. Occupation: Interpreter

Voice: Draws out vowels

Attributes [hide]

Oriel Dayton, Female Human Fighter 6
Medium (5'8") Human, Lawful Evil (CR 6)
Armor Class 9
Hit Points 24 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 4 (-3)16 (+3) 9 (-1)15 (+2)
Skills Animal Handling +2, Persuasion +5
Senses Passive Perception 9
Languages Common, Sylvan, Terran, Aquan
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Enidda Turen, Female Gnome [Permalink]

Personal [hide]

Description: She is scrawny and has patchy auburn stubble. She wears long strands of opal and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has a hunchback. Her auburn hair is long and unkept. Her eyes are likewise green.

Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born in a small village she learned the ways of the warrior from her mother. She has had some formal music training, and achieved minor success. She has built up a small fortune and can afford her own way.

Motivation: She is greedy; and her religion dominates her actions

Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Dyer

Voice: Speaks with squeezed throat

Attributes [hide]

Enidda Turen, Female Gnome Bard 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 15 (+2)14 (+2) 15 (+2)12 (+1)
Skills Acrobatics +1, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Auran
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 22000 sp. 1 Climber’s kit. 1 Small steel mirror. 1 Good lock. 1 Bullseye lantern.


Social Check DCs


Bethrynna Firahel, Female Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is dressed in earthy colors with a tan and brown handkerchief worn on her right side. Her long silver hair is drawn into a two foot long braid. Her eyes are gray and catlike.

Personality: Always inclined to offer people food she seems plenty friendly. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: From birth she was tutored by a cruel and relentless mentor. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Bethrynna grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bethrynna. She inherited the family business which she has now maintained for 10 years.

Motivation: To reunite with her absent father; and an old rival family wants her found

Ideals: Philantrophist. Flaws: Insane. Bonds: Criminal record, Mentor, Job, Family. Occupation: Herbalist

Voice: Sleepy voice

Attributes [hide]

Bethrynna Firahel, Female Elf Aristocrat 3
Medium (4'11") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)8 (-1) 13 (+1)7 (-2)
Skills Arcana +1, Intimidation +0
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Tawna Silvereyes, Female Halfling [Permalink]

Personal [hide]

Description: This woman stands a little under 2'8" and is a bit bulky. She is very muscular particularly in the legs. She prefers to wear red clothing when she does not wear armor. Her golden hair is smooth and relatively long. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: Born to a Bowyer, her mother struggled to pay the bills. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and find a way to reverse the transformation of her sister

Flaws: Shy, Greedy. Bonds: Family, Poor, Adventurer. Occupation: Performer

Voice: pre-pubescent

Attributes [hide]

Tawna Silvereyes, Female Halfling Wizard 6
Small (2'8") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 27 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)10 (+0) 13 (+1)11 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 300 gp.


Social Check DCs


Karg Branson, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft tan waves gently in the breeze. His brown hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Flaws: Insomniac, Selfish. Bonds: Rich, Attractive, Religious. Occupation: Cartwright

Voice: Mousy voice

Attributes [hide]

Karg Branson, Male Half-Orc Barbarian 1
Medium (5'8") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)12 (+1) 11 (+0)11 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 10 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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