Rinn Ofandrus, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears professional attire. She keeps her black hair in a pixie cut. Her otherwise smooth face is marked with small tiny scars.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born in the south, but her parents moved at a very young age to the north. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She was granted divine powers by her dying sister.
Motivation: Seeks redemption; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Philantrophist, Gifted. Bonds: Attractive, Criminal record, Immigrant. Occupation: Sellsword
Voice: Timid voice
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 13)
Armor Class 10
Hit Points 87 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Andram Serenity, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a long, green, dusty cloak. His top hat is riddled with cuts and holes. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is irascible and easily irritated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Over the years he perfected his riding and shooting skills. He's since become an addict/alcoholic.
Motivation: He feels the way he acts is they only way to get by in the world; and he's repulsed by the pc
Ideals: Impeccable. Flaws: Ugly, Addict, Antagonistic. Bonds: Rich, Nature. Occupation: Jeweler
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Tiefling, Lawful Good (CR 11)
Armor Class 10
Hit Points 49 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 19 (+4) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Sylvan, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
Possessions: 2000 gp. Golden circlet with four aquamarines (4000 gp). Large well-done wool tapestry (300 gp). Black velvet mask with numerous citrines (90 gp). Old masterpiece painting (1900 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).
Everard Warwick, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a brown armored body suit, with a simple pastel line shooting up and back down, marred by teas. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born blind and as such lacked many opportunities for work. As a young adult he joined a group advocating for an improvement in Human conditions. Since then, he has sought to make the best of life.
Motivation: A strong sense of loyalty to Half-Orc people; and half-orc compassion
Ideals: Optimist. Flaws: Ugly, Disease, Racist. Occupation: Marshal
Voice: Jittery and nervous
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 8
Hit Points 41 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 10 (+0) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0
Possessions: 600 gp.
Chenna Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a red coat. She has a slight overbite and is overall scrawny. She wears her brown hair down. Her amber eyes dart from person to person.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Crown-heir arts, while her father instructed her in etiquette, music and courtly manner. Through the years after Chenna was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Chenna's mother didn't care for her much, and the feeling was mutual. She struck the Crown-heir job and began her own company from there.
Motivation: She is wracked by social anxiety; and wants to open a new tavern
Ideals: Impeccable. Flaws: Antagonistic, Fearful. Bonds: Job, Rich. Occupation: Crown-heir
Voice: Indian accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 9000 cp.
Mehen Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a black collared shirt and brown pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His whole body is exceptionally muscular. His brass crest is greasy and uncared for. He has gleaming, smiling gold eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Mehen lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Ruler, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Immigrant, Family. Occupation: Layabout
Voice: Rolls R's
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 49 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Draconic, Goblin, Gnome
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1900 gp. Black pearl (1300 gp). Black pearl (1300 gp). Alexandrite (1300 gp). Citrine (80 gp). Alexandrite (1300 gp).
Don Gracey, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a weathered and beat up set of banded mail beneath an oversized grey coat. His chestnut hair is thinning but still full. He has gray eyes and a grey hat with a violet feather.
Personality: Eccentric and domineering, Don will drive conversation. He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.
History: Born in a small village he learned the ways of the warrior from his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Architect.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Extrovert, Pacifist, Fighting. Bonds: Job. Occupation: Architect
Voice: Voice breaks
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 2000 cp. 1 Masterwork Common Melee.
Sindri Timbers, Male Gnome [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears light armors faded through time and improper care. His golden hair is lengthy and is close to two feet long. He has blue eyes and a tan hat with a pastel feather.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He got into the Spy business at a young age. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He ran away from his former home and has been making his living as a Spy for the past few years.
Motivation: To be a Shipwright again.
Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Job. Occupation: Spy
Voice: Shortens vowels
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Gnome, Undercommon, Dwarven, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!
