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NPC Generator

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Advanced [show]


Rael Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tan leather gloves, a tan jacket, and tight pants. His chestnut hair is unkempt and raggedy. His blue eyes are passionate and lively.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Rael took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and he wants revenge against giants

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Sage

Voice: Sounds elderly

Attributes [hide]

Rael Arnuanna, Male Elf Fighter 3
Medium (5'1") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 5 (-3)15 (+2) 11 (+0)15 (+2)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Ignan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Three Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. He has a moderate pudge and is not very fit. His fur is black and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born into a rich family. Three was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Three decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Optimist. Flaws: Insane. Bonds: Criminal record, Rich, Debt. Occupation: Armorer

Voice: Mumbles to self between sentences

Attributes [hide]

Three Hummingbird, Male Tabaxi Rogue 2
Medium (5'9") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)14 (+2) 10 (+0)16 (+3)
Skills Deception +5, Insight +2
Senses Passive Perception 10
Languages Common, Auran, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1300 sp. 4 Tanglefoot bags.


Social Check DCs


Cressel Virtue, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing left arm. He sports green clothing, slightly heavier than average wear. His white hair is matted, messy, and big. His eyes, though not visible through his cowl, are silver.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. Further he is a bit of a stoner and is frequently out of it.

History: Cressel was born in the south. At a young age he loved to build and create. In his 10th year, his parents were killed by a drow raid, leaving Cressel alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Persistence. Flaws: Ugly, Addict. Bonds: Enemies. Occupation: Unemployed

Voice: Whispers

Attributes [hide]

Cressel Virtue, Male Tiefling Rogue 10
Medium (6'3") Tiefling, Neutral Evil (CR 10)
Armor Class 12
Hit Points 26 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)14 (+2) 15 (+2)15 (+2)
Skills Intimidation +6, Survival +6
Senses Passive Perception 12
Languages Common, Sylvan, Terran
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fragrant Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his white fur in a flapper bob. His copper eyes dart around the room hyper actively observing anyone and anything.

Personality: He is very quiet and rarely speaks above a whisper. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His father raised him in a mountain cabin. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He inherited the family business which he has now maintained for 15 years.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he has money and likes to spend it

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Job, Nature, Enemies. Occupation: Bounty Hunter

Voice: Thin and wheezing

Attributes [hide]

Fragrant Shore, Male Tabaxi Cleric 1
Medium (6'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 11 (+0)12 (+1) 13 (+1)10 (+0)
Skills Athletics +1, Stealth +6
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 2000 cp. Alexandrite (300 gp).


Social Check DCs


Lidda Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears tattered old clothes. Her blonde hair is cut short. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Her job bores her to no end. She has decided to make it more interesting.

History: She comes from a rich southern family. A gypsy cursed her at a young age, leading to her ugly appearance. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She's repulsed by the PC.

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Criminal record, Rich. Occupation: Ruler

Voice: American accent

Attributes [hide]

Lidda Underfoot, Female Halfling Barbarian 11
Small (3'1") Halfling, Neutral Evil (CR 11)
Armor Class 15
Hit Points 103 (11d12)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)18 (+4) 16 (+3)14 (+2) 17 (+3)15 (+2)
Skills Nature +6, Performance +6
Senses Passive Perception 13
Languages Common, Halfling, Orc, Terran
Attacks Melee +1 / 3d8-3, Ranged +8 / 3d8+4, Grapple +4

Possessions: 1800 gp. Black velvet mask with numerous citrines (120 gp). A roughly beaten golden orb (120 gp). Jeweled electrum ring (5000 gp). Golden circlet with four aquamarines (1000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Silver chalice with lapis lazuli gems (120 gp).


Social Check DCs


Herleva Winchester, Female Human [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears bulky brown painted plate armor. She is an epitome of beauty. She has wavy blonde hair. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is lazy, self-centered, vain, and jealous.

History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Nothing but the best is good enough for her.

Ideals: Impeccable. Flaws: Selfish. Bonds: Attractive, Religious, Enemies. Occupation: Assassin

Voice: Creaky witch voice

Attributes [hide]

Herleva Winchester, Female Human Wizard 4
Medium (4'10") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 16 (+3)12 (+1) 15 (+2)13 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 60 pp.


Social Check DCs


Erevan Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and is well dressed, constantly wearing a tan suit, violet shirt, and blue tie. His skin is also unnaturally pale. He wears his red hair up. He wears crescent spectacles with a black brim.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a ruthless business man, a trait he acquired from his mother.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and retire the richest man in the east

Ideals: Passionate, Entrepeneur. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Actor

Voice: Speaks with squeezed throat

Attributes [hide]

Erevan Ostoroth, Male Elf Fighter 1
Medium (4'8") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 1 (-5)11 (+0) 11 (+0)10 (+0)
Skills Deception +2, History +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 3000 cp.


Social Check DCs

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