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NPC Generator

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Advanced [show]


Mordai Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and sports empty pouches on his belt. He wears a small hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Mordai lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He hasn't been sleeping well lately.

Motivation: Sabotage a competitor; and he is wracked by social anxiety

Flaws: Shy, Fearful, Insomniac. Bonds: Family, Job. Occupation: Butcher

Voice: pre-pubescent

Attributes [hide]

Mordai Rapture, Male Tiefling Paladin 8
Medium (6'0") Tiefling, Neutral Good (CR 8)
Armor Class 13
Hit Points 55 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)13 (+1) 11 (+0)16 (+3)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1600 gp. Large well-done wool tapestry (500 gp). Silver chalice with lapis lazuli gems (180 gp). 1 Minor magic item.


Social Check DCs


Dalgal Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many blue ritualistic tattoos. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He has moderate length red hair. His green eyes dart from person to person to random spaces in the air.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He would rather hide behind his crafts than deal with other people.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and to get a good night's sleep

Ideals: Artistic. Flaws: Selfish, Shy, Disease. Bonds: Attractive. Occupation: Guard

Voice: Dutch accent

Attributes [hide]

Dalgal Bigtoe, Male Dwarf Commoner 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)15 (+2) 11 (+0)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Celestial
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 140 gp.


Social Check DCs


Geoffrey Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears grey trousers with brown and pastel striped suspenders. He wears various colorful collared shirts, and is pretty ugly. His golden hair has been sun bleached extensively. He has gleaming, smiling gray eyes.

Personality: He is a Soapmaker first and foremost. He believes firmly that knowledge should be universal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his father's forge. He left for the north, certain he would find work there.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly. Bonds: Job, Adventurer, Rich, Immigrant. Occupation: Soapmaker

Voice: Booming voice

Attributes [hide]

Geoffrey Wilberforce, Male Human Druid 1
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 9 (-1)4 (-3)
Skills Arcana +3, History +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp.


Social Check DCs


Synthrin Ebynichtomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears an entirely black suit with blue socks and a vest with buckled shoes. Her crest is gold, silky, and of moderate length. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She moved out south to avoid the crime she committed. Being a Ruler kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She has comitted a past crime that haunts her to this day; and she feels that her past leaves her morally obligated to help

Ideals: Optimist, Entrepeneur, Artistic. Bonds: Attractive, Criminal record. Occupation: Ruler

Voice: Gruff and masculine

Attributes [hide]

Synthrin Ebynichtomonis, Female Dragonborn Commoner 9
Medium (6'5") Dragonborn, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 42 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0

Possessions: 1200 gp. An abacus with copper, silver and gold markers (180 gp). Gold and topaz bottle stopper cork (1600 gp). Jeweled electrum ring (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rinn Waite, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears tattered old clothes. She is bristling with hidden weapons, mostly morningstars and shields. With bright white hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Her tongue was cut out and she uses sign language. She has a small toy that she constantly fidgets with.

History: She was born blind and as such lacked many opportunities for work. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Rinn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rinn. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has comitted a past crime that haunts her to this day; and she has decided she is irredeemable

Flaws: Ugly, Insomniac, Disease, Addict. Bonds: Criminal record. Occupation: Blacksmith

Voice: Booming voice

Attributes [hide]

Rinn Waite, Female Half-Elf Bard 5
Medium (5'1") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 13 (+1)18 (+4) 8 (-1)9 (-1)
Skills Arcana +7, Athletics +0
Senses Passive Perception 9
Languages Common, Elven, Gnome, Aquan, Giant, Auran
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153310000

Possessions: 800 gp.


Social Check DCs


Flask Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a hammer, but if one is not available she will default to her ceremonial dagger. Her fur is black and curly. She is very pretty but has cold, dead eyes.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Flask is combative with any and all who dare try her patience in the slightest.

History: When she was but 6 years old her parents immigrated from the north. A few years later when the south was not economically sound they moved to her current location. She left for the north, certain she would find work there.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Justice. Bonds: Immigrant, Attractive. Occupation: Performer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Flask Grass, Female Tabaxi Adept 7
Medium (4'9") Tabaxi, Neutral Good (CR 7)
Armor Class 13
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)16 (+3) 16 (+3)15 (+2)
Skills Intimidation +5, Stealth +6
Senses Passive Perception 13
Languages Common, Goblin, Auran, Gnome
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 1200 gp. Black star sapphire (1100 gp). White opal (1100 gp).


Social Check DCs


Left-Handed Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in earthy colors with a brown and blue handkerchief worn on his left side. He sports a flattop fur cut. He has amber eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a Engraver, his mother struggled to pay the bills. When Left-Handed reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to work out more often

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Military, Religious. Occupation: Scribe

Voice: German accent

Attributes [hide]

Left-Handed Of Ebony, Male Tabaxi Warrior 10
Medium (6'8") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 39 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)12 (+1) 15 (+2)20 (+5)
Skills Insight +6, Performance +9
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 110 pp. Coral (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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