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Advanced [show]


Nazû Wentworth, Male Half-Orc [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He dresses in black turtlenecks beneath a green coat with brown slacks. His red hair is thinning but still full. He is baby faced.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nazû is combative with any and all who dare try his patience in the slightest.

History: A powerful wizard made him what he is. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Mentor, Adventurer. Occupation: Fisher

Voice: Speaks like tongue is numb

Attributes [hide]

Nazû Wentworth, Male Half-Orc Sorcerer 7
Medium (6'3") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 33 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)11 (+0) 10 (+0)7 (-2)
Skills Investigation +3, Medicine +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 700 gp. Moonstone (80 gp). Amethyst (150 gp). Azurite (8 gp). Malachite (8 gp).


Social Check DCs


Emerald On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a pastel and red robe with the hood down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying yellow fur a little too much giving a sharp yellow color. He has a dull look in his copper eyes.

Personality: Eccentric and domineering, Emerald will drive conversation. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a white middle class family as the only child. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying brother.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Extrovert, Gifted. Flaws: Mundane. Bonds: Attractive. Occupation: Weaver

Voice: Deep voice with rolling R's

Attributes [hide]

Emerald On the Water, Male Tabaxi Commoner 18
Medium (6'10") Tabaxi, Neutral Good (CR 18)
Armor Class 11
Hit Points 101 (18d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)14 (+2) 17 (+3)11 (+0)
Skills Persuasion +6, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +9 / 5d6+3, Ranged +7 / 5d6+1, Grapple +3

Possessions: 1000 pp. Cloth of gold vestments (100 gp). Gold music box (1000 gp). Gold and topaz bottle stopper cork (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Oriax Absence, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his green boots flare out at the collars. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His white eyes dart from person to person.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and to be a shoemaker again

Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Knight

Voice: Tuts and clicks tongue

Attributes [hide]

Oriax Absence, Male Tiefling Cleric 18
Medium (6'3") Tiefling, Chaotic Evil (CR 18)
Armor Class 9
Hit Points 160 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 18 (+4)12 (+1) 8 (-1)15 (+2)
Skills Deception +8, Medicine +5
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +9 / 5d6+3, Ranged +5 / 5d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13

Possessions: 8000 gp. Chrysoberyl (50 gp). Emerald (1000 gp). Star rose quartz (70 gp). Blue sapphire (1000 gp). Golden pearl (50 gp). Obsidian (12 gp). Red-brown spinel (50 gp). Black pearl (1000 gp). White pearl (50 gp). Zircon (70 gp). Malachite (12 gp). Moonstone (70 gp). Black pearl (1000 gp). Hematite (12 gp). Obsidian (12 gp). Rock crystal (70 gp). Bloodstone (70 gp). Moonstone (70 gp). 1 Major magic item.


Social Check DCs


Megren Mystan, Female Dragonborn [Permalink]

Personal [hide]

Description: She is typically in her Blacksmith uniform. She carries with her a set of pickaxes on her belt, each one with a amethyst on the hilt. She keeps her blue crest in a pixie cut. Her skin is flawless and her red eyes scan people very quickly.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is lazy, self-centered, vain, and jealous.

History: Megren was born with her father's beautiful face. She helped her father out around the business and became quite the natural. She inherited the family business which she has now maintained for 12 years.

Motivation: To be a Body Guard again.

Ideals: Fighting, Philantrophist. Flaws: Selfish. Bonds: Job, Attractive. Occupation: Blacksmith

Voice: growls and snarls, animalistic

Attributes [hide]

Megren Mystan, Female Dragonborn Rogue 13
Medium (6'6") Dragonborn, Neutral Evil (CR 13)
Armor Class 11
Hit Points 74 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)12 (+1) 16 (+3)10 (+0)
Skills Performance +4, Survival +7
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +8 / 4d4+4, Ranged +5 / 4d4+1, Grapple +4

Possessions: 1000 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). 1 Minor magic item.


Social Check DCs


Breena Munggen, Female Gnome [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She is typically in her Blacksmith uniform. Her deerstalker hat is riddled with cuts and holes. Her blue unseeing eyes seem to look past you.

Personality: A skeptical and narcissistic woman, Breena's first love is herself. Her second love is also herself. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born a particularly ugly child, much to the horror of her parents. She was an apprentice working in her father's forge. She then took over the family business and is one of the better Blacksmith for hire.

Motivation: Wants to open a new tavern; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Blacksmith

Voice: Slow speaker

Attributes [hide]

Breena Munggen, Female Gnome Warlock 3
Small (3'5") Gnome, Lawful Evil (CR 3)
Armor Class 14
Hit Points 29 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)15 (+2) 10 (+0)9 (-1)
Skills History +4, Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Auran, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 2400 sp.


Social Check DCs


Two Llamas Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is physically well-built. His fur is short and yellow. His face is covered beneath a completely black helmet.

Personality: He is fixated on the number 73. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions.

Flaws: Insane, Antagonistic. Bonds: Religious, Immigrant. Occupation: Banker

Voice: High pitched and raspy

Attributes [hide]

Two Llamas Prim Posies, Male Tabaxi Rogue 6
Medium (5'10") Tabaxi, Chaotic Good (CR 6)
Armor Class 11
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)10 (+0) 3 (-4)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 6
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 900 gp. Blue sapphire (1100 gp). Banded agate (4 gp).


Social Check DCs


Azza Bliss, Female Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a shirt that is too small, which lets her gut show, with a ratty green coat over it. She keeps her long brown hair kept up in a rat tail. She tend to wears goggles to shield her eyes.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She believes the world needs to unite to get rid of brigands once and for all.

History: She was born on a small isolated farm. When money was particularly tight she was walking through alleys when she overheard a Fortune-teller hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A deep hatred of brigands; and she wants revenge against brigands

Ideals: Justice. Flaws: Ugly. Bonds: Poor, Enemies, Nature. Occupation: Fortune-teller

Voice: American accent

Attributes [hide]

Azza Bliss, Female Tiefling Rogue 9
Medium (5'6") Tiefling, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 50 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)17 (+3) 15 (+2)9 (-1)
Skills Animal Handling +5
Senses Passive Perception 12
Languages Common, Terran, Ignan, Orc
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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