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NPC Generator

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Advanced [show]


Theodoric Yaeldrin, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a large yellow jacket. His blonde hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He uses divination through singing.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Brilliant and gifted he never wanted to apply himself. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He wants to get laid; and wants his loneliness to end

Ideals: Optimist, Gifted. Flaws: Mundane. Bonds: Military, Has a crush. Occupation: Fortune-teller

Voice: Scratchy, weak

Attributes [hide]

Theodoric Yaeldrin, Male Half-Elf Ranger 1
Medium (5'6") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)13 (+1) 10 (+0)16 (+3)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 130 gp.


Social Check DCs


Shivering In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, and he perpetually has his hand crossbow ready. His yellow fur is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is harsh and unforgiving.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Shivering took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and to clean up the streets

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Attractive, Guardian, Nature. Occupation: Interpreter

Voice: Hard of hearing, loud

Attributes [hide]

Shivering In the Storm, Male Tabaxi Barbarian 2
Medium (6'8") Tabaxi, Neutral Good (CR 2)
Armor Class 9
Hit Points 17 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)14 (+2) 11 (+0)14 (+2)
Skills Athletics +3, Stealth +1
Senses Passive Perception 10
Languages Common, Celestial, Druidic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 210 gp. 1 Bullseye lantern.


Social Check DCs


Caelynn Teinithra, Female Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears many layers of old clothing at all times. Her auburn hair is drawn into a tight pony tail with a skull scrunchie. Her otherwise smooth face is marked with small tiny scars.

Personality: She never swears and excessively uses polite adverbs when speaking. As long as the job gets done she does not care how it got done.

History: Born in the east to a Interpreter, Caelynn learned a great deal about her father's area of expertise. In her 13th year, her parents were killed by a gnolls raid, leaving Caelynn alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Expand her business; and balancing her hectic life and new interpreter responsibilities is difficult

Ideals: Optimist, Professionalism. Flaws: Ugly. Bonds: Poor, Job, Enemies. Occupation: Interpreter

Voice: Low rumbling, strings words together

Attributes [hide]

Caelynn Teinithra, Female Elf Ranger 13
Medium (5'4") Elf, Lawful Evil (CR 13)
Armor Class 11
Hit Points 80 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)14 (+2) 10 (+0)12 (+1)
Skills Deception +5, Investigation +6
Senses Passive Perception 10
Languages Common, Elven, Celestial, Halfling
Attacks Melee +8 / 4d4+4, Ranged +5 / 4d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shaká Presley, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 6'8". He wears a white vest and prefers grey and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his brown hair in a flapper bob. His eyes are a pleasant amber.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has all his life been fascinated with music.

History: From birth he was tutored by a cruel and relentless mentor. Cursed with vampirism at a very young age, Shaká has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Artistic. Flaws: Ugly, Depressed, Disease. Bonds: Mentor. Occupation: Performer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Shaká Presley, Male Half-Orc Cleric 1
Medium (6'8") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)12 (+1) 12 (+1)7 (-2)
Skills Arcana +3, Insight +3
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 400 sp. Moss agate (15 gp).


Social Check DCs


Naill Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a weathered and beat up set of banded mail beneath an oversized tan coat. His brown hair is cut jaggedly and amateurishly. His eyes are gray.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He is untrained/undisciplined, which makes him dangerous.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Athletic, Optimist. Flaws: Insane. Bonds: Criminal record. Occupation: Stylist

Voice: Loud with bravado

Attributes [hide]

Naill Iranapha, Male Elf Expert 3
Medium (4'7") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)7 (-2) 15 (+2)9 (-1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Vonana Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: She is typically in her Locksmith uniform. Her skin is fair and her fingers are delicate and long. Her hair is cut close to her head. Her brown eyes dart from person to person.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Vonana took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has achieved small success as a Locksmith.

Motivation: She is terrified, and will act out of fear; and she'd like to take her coworkers down a peg

Ideals: Joker, Gifted. Flaws: Fearful. Bonds: Job, Rich. Occupation: Locksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Vonana Daraln, Female Dwarf Ranger 3
Medium (4'0") Dwarf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)17 (+3) 13 (+1)9 (-1)
Skills Medicine +3, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Ignan, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1300 sp.


Social Check DCs


Helen Weston, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She likes to wear grey tank tops with tan skirt. She sports a flattop hair cut. Her half smiles and blue eyes are beguiling and draw you in.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She invites people to come help in her community garden.

History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Apothecary father left her crippled. She bought a falchion and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is wracked by social anxiety.

Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Fortune-teller

Voice: High pitched and raspy

Attributes [hide]

Helen Weston, Female Human Bard 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)14 (+2) 15 (+2)13 (+1)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Ignan, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 30 gp.


Social Check DCs

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