Rieta Absence, Female Tiefling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tiefling, and stands approximately 5'0". She wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a monstrous two handed axe, but if one is not available she will default to her kukri, and her gloved hand is found clutching a kukri. Her chestnut hair has been sun bleached extensively. Her eyes are black and beady.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. While studying, she fell in love. They married and had a daughter. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down; and she seems to be bored by most things
Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: In love. Occupation: Scribe
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 4)
Armor Class 13
Hit Points 23 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 17 (+3) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll, Gnome
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: Coral (130 gp). Alexandrite (400 gp). 1 Minor magic item.
Verin Cacophony, Female Tiefling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She sports a flattop hair cut. Her eyes are red.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was raised in a mountains tribe. There was a wharf not far from home where she often wandered off to fish. Being a Detective kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To get a good night's sleep; and she has comitted a past crime that haunts her to this day
Ideals: Disciplined, Joker. Flaws: Insomniac. Bonds: Attractive, Nature, Criminal record. Occupation: Detective
Voice: Irish accent
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 600 sp.
Quick Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man typically wears pastel cloth garments or leather armor, and a wedding ring on his left hand. His cinnamon fur, when down, is lengthy. His eyes are blue and catlike.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Gifted from a young age, Quick studied abroad. One day when Quick was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Quick was heart-stricken from the event, and his father started working long hours to provde for them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic, PTSD. Bonds: In love, Family. Occupation: Sellsword
Voice: Thin and wheezing
Attributes [hide]
Medium (5'11") Tabaxi, True Neutral (CR 13)
Armor Class 14
Hit Points 47 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Gnome, Infernal, Giant
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 3000 gp. Jasper (80 gp). Black pearl (200 gp). Golden yellow topaz (200 gp). Onyx (80 gp). Tourmaline (40 gp). Aquamarine (200 gp). Eye agate (11 gp). Violet garnet (200 gp). Rich purple corundum (400 gp). 1 Medium magic item.
Kriv Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a black suit, green shirt, and blue tie. His red crest is still thick. He wears an eyepatch.
Personality: This man loves painting and to teach people painting more than just about anything. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Artistic, Logical. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Sculptor
Voice: French accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 11 (+0) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Celestial, Infernal, Halfling
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. Eye agate (6 gp). Fiery yellow corundum (400 gp). Malachite (6 gp). Aquamarine (900 gp).
Farideh Nemmonis, Female Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender woman likes to wear ponchos typically of a light black in addition to tight pants. She keeps her gold crest in a pixie cut. Her eyes are gold and catlike.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. As long as the job gets done she does not care how it got done.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Tailor arts, while her mother instructed her in etiquette, music and courtly manner. She worked as a nervous Tailor and found it very stressful. She has achieved small success as a Tailor.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and to be a architect again
Ideals: Professionalism. Bonds: Attractive, Rich, Job, Criminal record. Occupation: Tailor
Voice: Smoker's lung
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 8)
Armor Class 13
Hit Points 57 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Sylvan
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 4000 sp. Golden yellow topaz (1400 gp). Fiery yellow corundum (1200 gp). 1 Minor magic item. 1 Minor magic item.
Seere Judgment, Female Tiefling [Permalink]
Personal [hide]
Description: She dresses in green turtlenecks beneath a brown coat with blue slacks, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'7" when asserting herself. Her hair, while still mostly purple, has prominent grey streaks. Her white eyes peer out from beneath her Stetson green hat.
Personality: She is irascible and easily irritated. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Seere abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She is greedy; and she's looking for her big break
Flaws: Antagonistic. Bonds: Enemies, Religious, Adventurer, Rich. Occupation: Brewer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'7") Tiefling, Lawful Good (CR 5)
Armor Class 10
Hit Points 16 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 5000 sp. Black pearl (300 gp). Jade (120 gp). 1 Minor magic item.
Gillyd Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: She tends to wear a grey poncho over her likewise colored trousers and shirt. Her attire stands in sharp contrast to her rapier, which is beautifully polished and possesses an ornate carving of a rose on it. Her blonde hair is drawn into a tight pony tail with a rose scrunchie. She is very pretty but has cold, dead eyes.
Personality: She speaks before she thinks and is too direct. She pushes her goals aggressively. She is also a coward if confronted.
History: From birth she was tutored by a cruel and relentless mentor. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gillyd took refuge in the old dungeon and found the beat up rapier and armor she uses now. She bought a rapier and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She feels threatened by others.
Flaws: Impulsive, Fearful. Bonds: Attractive, Mentor, Nature. Occupation: Barrister
Voice: Dutch accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Elven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 170 gp. Smoky quartz (80 gp). Chrysoprase (80 gp).
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