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NPC Generator

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Advanced [show]


Aura Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in an above average manner. His fur, while still mostly yellow, has prominent grey streaks. His eyes, though not visible through his cowl, are copper.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his mother and his brother before him, after school he went straight into learning to become a Ploughman. He struck the Ploughman job and began his own company from there.

Motivation: Wants to open a new tavern; and balancing his hectic life and new ploughman responsibilities is difficult

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Immigrant, Job. Occupation: Ploughman

Voice: Tuts and clicks tongue

Attributes [hide]

Aura Paws, Male Tabaxi Cleric 4
Medium (5'7") Tabaxi, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 14 (+2)9 (-1) 9 (-1)7 (-2)
Skills Insight +1, Intimidation +0
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Horza Dudley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He wears a deerstalker hat to cover his moderate length black hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: Horza hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. Around other people he will do his best to conceal his emotions and appear jolly.

History: Horza was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He has built up a small fortune and can afford his own way.

Motivation: Regain custody of his son; and to reunite with his absent father

Ideals: Artistic, Persistence. Flaws: Shy. Bonds: Rich, Attractive, Family. Occupation: Butcher

Voice: Whispers

Attributes [hide]

Horza Dudley, Male Half-Orc Barbarian 5
Medium (5'7") Half-Orc, Neutral Good (CR 5)
Armor Class 11
Hit Points 28 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 8 (-1)13 (+1) 11 (+0)9 (-1)
Skills Deception +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 400 gp. Iolite (80 gp). 1 Masterwork Heavy steel shield. 1 Full Plate. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Ethereal Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has dyed her greying orange fur a little too much giving a sharp orange color. She wears an eyepatch.

Personality: She loves telling others what to do and how they should feel about things. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Sold as a small child to a slaver, Ethereal was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She struck it rich when she found rare goods in large quantities. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Ideals: Opinionated. Flaws: Ugly, Fearful. Bonds: Mentor, Rich. Occupation: Fisher

Voice: Pronounces difficult words wrong

Attributes [hide]

Ethereal Timber, Female Tabaxi Rogue 7
Medium (5'1") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 20 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)16 (+3) 7 (-2)16 (+3)
Skills Insight +1, Persuasion +6
Senses Passive Perception 8
Languages Common, Terran, Druidic, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 900 gp. Moss agate (16 gp). Rose (60 gp). Zircon (60 gp). Rock crystal (60 gp). 1 Minor magic item.


Social Check DCs


Varg Weston, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. His golden hair and beard is wavy and long. His eyes are hazel and catlike.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to fit into much smaller and tighter spaces than normal.

History: When he was but 5 years old his parents immigrated from the south. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Since then, he has sought to make the best of life.

Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Insane. Bonds: Poor, Immigrant. Occupation: Stylist

Voice: Australian accent

Attributes [hide]

Varg Weston, Male Half-Orc Aristocrat 5
Medium (5'0") Half-Orc, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 49 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)14 (+2) 11 (+0)13 (+1)
Skills Athletics +5
Senses Passive Perception 10
Languages Common, Orc, Undercommon, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5

Possessions: 2000 sp.


Social Check DCs


Donella Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a fancy tan dress, and a wedding ring on her right hand. She has golden hair. She has gleaming, smiling amber eyes.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She also hits on women, regardless of circumstances.

History: Donella hails from a village terrorized by brigands. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: A deep hatred of brigands; and she's in love

Ideals: Optimist. Bonds: Attractive, In love, Has a crush, Enemies, Adventurer. Occupation: Detective

Voice: Can't modulate volume

Attributes [hide]

Donella Horcusporcus, Female Gnome Bard 4
Small (3'0") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)12 (+1) 14 (+2)8 (-1)
Skills Deception +1, Stealth +1
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 500 gp.


Social Check DCs


Merihim Pandaemonium, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses in green turtlenecks beneath a brown coat with pastel slacks. His white hair is still thick. He wears large thick round spectacles.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a white middle class family as the only child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is greedy

Flaws: Mundane. Bonds: Nature, Rich, Guardian, Criminal record. Occupation: Architect

Voice: Timid voice

Attributes [hide]

Merihim Pandaemonium, Male Tiefling Wizard 4
Medium (6'3") Tiefling, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)16 (+3) 16 (+3)15 (+2)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 13
Languages Common, Celestial, Orc, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 27000 cp. 1 Backpack. 1 Healer’s kit.


Social Check DCs


Ernest Klein, Male Half-Elf [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his hammer. His skin is also unnaturally pale. His hair is cut close to his head. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He snorts whenever he laughs or is feeling confident. He does not trust anyone and sleeps with one eye open.

History: He was born blind and as such lacked many opportunities for work. A few years later when the south was not economically sound they moved to his current location. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Flaws: Ugly, Insomniac, Disease. Bonds: Immigrant. Occupation: Bather

Voice: Old thin voice

Attributes [hide]

Ernest Klein, Male Half-Elf Paladin 1
Medium (5'9") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 8 (-1)15 (+2) 13 (+1)16 (+3)
Skills Deception +5, History +4
Senses Passive Perception 11
Languages Common, Elven, Aquan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 140 gp.


Social Check DCs

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