Rosamund Tinley, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has done her best to style her golden hair to look like a famous performer. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She dislikes all the random violence that takes place in the east. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born the only child of a wealthy merchant. When money was particularly tight she was walking through alleys when she overheard a Navigator hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Pacifist, Entrepeneur. Flaws: Insomniac. Bonds: Poor, Adventurer. Occupation: Navigator
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Goblin, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 500 sp.
Uthemar Hanali, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a blue cloak and cross-gartered black stockings. His hair is golden and curly. His blue eyes dart from person to person.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born to a Slave Trader, his father struggled to pay the bills. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Balancing his hectic life and new Stylist responsibilities is difficult; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Religious, Poor, Has a crush, Job. Occupation: Stylist
Voice: Pronounces O like U
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 47 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 6 (-2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 900 gp.
Loopmottin Munggen, Female Gnome [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears tight fighting clothing, which leaves very little to the imagination. Her golden hair is long and unkept. Her violet eyes lackadaisically let the world flow into them.
Personality: She is calm most of the time but flees social interaction. She is a bit of a xeno-phobe, disliking non-Gnomes.
History: Born in the west her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Barber hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Loopmottin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Shy, Racist. Bonds: Poor. Occupation: Barber
Voice: Timid voice
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 2)
Armor Class 8
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 17 (+3) | 8 (-1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 170 gp.
River Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears rags and sports a simple walking cane. She keeps her long cinnamon fur kept up in a rat tail. Her skin is flawless and her green eyes scan people very quickly.
Personality: She has always had a great fascination with Dragonborn culture. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: When she was but 7 years old her parents immigrated from the south. She was taken from her home at a very young age. Some 2 years later her spouse died after the birth of her son. Heartbroken, River never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: Wishes to resurrect an old love.
Flaws: Racist. Bonds: Poor, Immigrant, Attractive, In love, Slave. Occupation: Map Maker
Voice: Soothing and warm
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
Possessions: 40 pp. 1 Masterwork Common Melee.
Erdan Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He wears long strands of topaz and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His silver hair is thinning but still full. He has a dull look in his blue eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: He was born to a criminal king-pin and mafia family His father was very strict, and drilled into him lessons on being the perfect gentleman. He has never given up on his poetry dream.
Motivation: He has money and likes to spend it; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic, Impeccable. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Apothecary
Voice: Pronounces O like U
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Gnoll, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
Possessions: 300 gp.
Rimple Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He wears a fancy blue suit, and carries shields. His red hair is drawn into a tight pony tail with a card scrunchie. His half smiles and blue eyes are beguiling and draw you in.
Personality: He will rave to anyone who will listen. He is afraid of women and trembles around them
History: He was born at the edge of vast island. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rimple fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Insane, Shy. Bonds: Attractive, Nature, Religious. Occupation: Jeweler
Voice: Pronounces O like U
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 67 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 19 (+4) | 7 (-2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 2d10-2, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1 Minor magic item.
Sarah Hanali, Female Half-Elf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft white waves gently in the breeze. Her feathered hat is riddled with cuts and holes. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born in the east to a Sailor, Sarah learned a great deal about her father's area of expertise. She found a children's book about a Half-Elf Cleric who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Wants to open a new tavern; and she has passion for adventuring and risk
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Adventurer, Job. Occupation: Sailor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Orc, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 280 gp.
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