Baelitae Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is dark but she possesses many grey ritualistic tattoos. She dresses like a well dressed Junk Dealer does. Her chestnut hair is slicked back into a classic pompadour. Her gray eyes are passionate and lively.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To get a good night's sleep; and balancing her hectic life and new junk dealer responsibilities is difficult
Flaws: Shy, Disease, Insomniac. Bonds: Job, Family. Occupation: Junk Dealer
Voice: Stutters
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 290 gp. Gold dragon comb with red garnet eye (400 gp). 1 Masterwork Common Melee.
Barendd Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His head has been shaved. His gray eyes peer out from beneath his broad brown hat.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He got into the Spice Merchant business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Many illithids want him driven away.
Flaws: Ugly, Disease. Bonds: Slave, Job, Enemies. Occupation: Spice Merchant
Voice: Hard of hearing, loud
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 12)
Armor Class 9
Hit Points 72 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 17 (+3) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 2000 gp. Golden yellow topaz (800 gp). Amber (70 gp). Golden yellow topaz (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naeris Othronus, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear tan clothing when he does not wear armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair is greasy and uncared for. He tend to wears goggles to shield his eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Animals are drawn to him, and he is able to talk to them.
History: He was born to a criminal king-pin and mafia family His first spouse was a Locksmith, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.
Motivation: He has decided he is irredeemable; and revenge
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Criminal record, Family, Enemies. Occupation: Detective
Voice: Farmer accent
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +6 / 1d8+4, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 300 gp.
Frug Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: 3'6" and muscular, this western man is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His golden hair is styled in orderly dreadlocks. He has brown eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a pair of adventurers, Frug grew up listening to his father's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero.
Ideals: Athletic, Philantrophist. Flaws: Fearful, PTSD. Bonds: Adventurer. Occupation: Sage
Voice: Whispers
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 6)
Armor Class 13
Hit Points 44 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 1000 sp.
Decarabia Allure, Female Tiefling [Permalink]
Personal [hide]
Description: This late middle aged woman wears professional attire and is in decent physical shape. Her silver hair is kept up in a ponytail inside a deerstalker hat. Her eyes, though not visible through her cowl, are silver.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born in a small village she learned the ways of the warrior from her father. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has since lost track of the people in her past.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants her found
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Family. Occupation: Jeweler
Voice: Rolls R's
Attributes [hide]
Medium (4'8") Tiefling, Lawful Good (CR 5)
Armor Class 8
Hit Points 34 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 18 (+4) | 10 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +1 / 2d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: Black pearl (1100 gp). Malachite (10 gp). Rhodochrosite (10 gp).
Merla Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman wears a fine chain shirt which she covers with red colored cloaks and clothing and is in decent physical shape. She wears her red hair down. Her face is covered beneath a completely black helmet.
Personality: She exudes charisma. She is a tour de force of persuasion. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Armorer arts, while her father instructed her in etiquette, music and courtly manner. From there she went from mercenary job to mercenary job. Days after completing her studies, news broke out that her hometown was attacked by goblins. Merla was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: A rival would like her out of the picture; and someone believes her a fraud
Bonds: Attractive, Enemies, Rich, Adventurer, Criminal record. Occupation: Armorer
Voice: Raspy
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Elven, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
Possessions: 800 gp. Violet garnet (500 gp). Jasper (80 gp). 1 Minor magic item.
Adelaide Ogden, Female Human [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. She is physically well-built. Her black hair is still thick. Her brown eyes lackadaisically let the world flow into them.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Adelaide was born the youngest of three triplets. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She'd like to take her coworkers down a peg; and to prove her worth to the world
Flaws: PTSD, Impulsive. Bonds: Job, Family. Occupation: Priest
Voice: Posh accent
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 27 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Giant
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 1000 gp. 1 Minor magic item.
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