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NPC Generator

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Advanced [show]


Fibblestib Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, and carries clubs. His hair is auburn and very short. He wears crescent spectacles with a black brim.

Personality: He snorts whenever he laughs or is feeling confident. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Gnome Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fibblestib fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Fighting, Professionalism. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Masseuse

Voice: Laughs frequently while speaking

Attributes [hide]

Fibblestib Fiddlefen, Male Gnome Cleric 2
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)10 (+0) 8 (-1)13 (+1)
Skills History +2, Nature +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Conrad Read, Male Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is kept up in a ponytail inside a feathered hat. This blue eyed westerner is not easily forgotten.

Personality: He is mildly Human supremacist, though he does not identify as such. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the west to a Glassblower, Conrad learned a great deal about his mother's area of expertise. As a young adult he joined a group advocating for an improvement in Human conditions. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.

Motivation: A strong sense of loyalty to Half-Orc people; and expand his business

Ideals: Justice. Flaws: Racist. Bonds: Attractive, Poor, Job. Occupation: Glassblower

Voice: Pronounces difficult words wrong

Attributes [hide]

Conrad Read, Male Human Ranger 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 20 gp. Violet garnet (300 gp).


Social Check DCs


Agatha Pickering, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She sports grey clothing, slightly heavier than average wear. She has wavy black hair. She has several tiny aquamarine earrings on each ear.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She is a Deep Scion in disguise. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: Meet up once more with her childhood friend.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Mentor, Adventurer. Occupation: Ruler

Voice: Creaky witch voice

Attributes [hide]

Agatha Pickering, Female Human Warlock 1
Medium (4'10") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)17 (+3) 13 (+1)14 (+2)
Skills Deception +4, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1321000000

Possessions: 150 gp.


Social Check DCs


Kite Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her fur is black and curly. She has a dull look in her green eyes.

Personality: She speaks before she thinks and is too direct. She does not believe in violence as a means to an end. She is a dedicated Shoemaker but believes her peers are too gung-ho.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Shoemaker arts, while her father instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: To prove her worth to the world; and she is greedy

Ideals: Pacifist. Flaws: Impulsive. Bonds: Attractive, Rich. Occupation: Shoemaker

Voice: Speaks with a cold

Attributes [hide]

Kite Plume, Female Tabaxi Paladin 13
Medium (5'9") Tabaxi, Neutral Good (CR 13)
Armor Class 10
Hit Points 75 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)15 (+2) 12 (+1)16 (+3)
Skills Intimidation +7, Nature +6
Senses Passive Perception 11
Languages Common, Celestial, Gnoll
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Zephan Amuse, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, typically a more casual-formal manner. He wears a feathered hat to cover his moderate length brown hair. His eyes are a pleasant gold.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is used to getting what he wants. In part because he is a meticulous planner.

History: Zephan was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by orcs. Zephan was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: A deep hatred of orcs.

Ideals: Philantrophist, Professionalism. Bonds: Attractive, Poor, Enemies. Occupation: Assassin

Voice: High pitched and raspy

Attributes [hide]

Zephan Amuse, Male Tiefling Paladin 8
Medium (5'10") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 68 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)15 (+2) 17 (+3)18 (+4)
Skills Investigation +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Druidic, Goblin
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 300 gp.


Social Check DCs


Trym Hilltopple, Female Halfling [Permalink]

Personal [hide]

Description: She dresses in white turtlenecks beneath a pastel coat with grey slacks, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'9" when asserting herself. She sports a flattop hair cut. Her brown eyes are slightly larger than normal.

Personality: She will rave to anyone who will listen. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was born in the east, but her parents moved at a very young age to the south. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Doesn't want to be a Interpreter and was forced into it by her family; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Insane. Bonds: Criminal record, Immigrant, Rich, Family. Occupation: Interpreter

Voice: Prounounces S like Z

Attributes [hide]

Trym Hilltopple, Female Halfling Adept 2
Small (2'9") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)6 (-2) 11 (+0)15 (+2)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 350 gp.


Social Check DCs


Qemuel Bright, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears skinny pants and wears a black and grey robe with the hood down. His blue hair is lengthy. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Qemuel grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To protect his home; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Addict, Impulsive. Bonds: Guardian, Adventurer. Occupation: Barber

Voice: Squeaky

Attributes [hide]

Qemuel Bright, Male Tiefling Rogue 3
Medium (6'9") Tiefling, Neutral Good (CR 3)
Armor Class 8
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 12 (+1)11 (+0) 10 (+0)14 (+2)
Skills History +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 200 gp.


Social Check DCs

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