Sannl Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy chestnut stubble. She is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems. She has a hunchback. Her chestnut hair is still thick. Her eyes are a pleasant amber.
Personality: Abrasive and pushy, she has a hard time making friends. She is an amazing painter.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. After a long history of fighting, Sannl and her spouse have recently divorced.
Motivation: Balancing her hectic life and new Apothecary responsibilities is difficult; and she is greedy
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, In love, Job. Occupation: Apothecary
Voice: American accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 18 (+4) | 11 (+0) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: Just what you see.
Numba Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: She stands about 3'5" and is dressed in a clean tan cloak covering her clean studded leather. Her right hand appears badly burned and disfigured. Her auburn hair is cut short with large spiked bangs in the front. She has a dull look in her gray eyes.
Personality: She is very quiet and rarely speaks above a whisper. A friendly and beautiful Gnome, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Numba was born into a poor family. Growing up, she dreamt of becoming a Aristocrat, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. From her teen years she was always beautiful and desirable, so people have always doted on her. She has dedicated herself to building a better kind of golem.
Motivation: She's looking for her big break.
Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Miner
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +2
Possessions: 15000 cp. Zircon (30 gp). 1 Minor magic item.
Unvera Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: This western woman wears baggy tan pantaloons and a grey scarf. Her clothes are grease stained in places. Her chestnut hair is thinning but still full. She wears crescent spectacles with a black brim.
Personality: She hates Gnomes with a passion. As such she is filled with self loathing. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Unvera was born the youngest of three triplets. A few years later when the east was not economically sound they moved to her current location. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Marry her sister to traveling adventurers; and dragonborn compassion
Ideals: Logical. Flaws: Racist. Bonds: Poor, Immigrant, Family. Occupation: Bounty Hunter
Voice: High pitched, excited
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 18 (+4) | 18 (+4) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Undercommon, Sylvan, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 26000 cp. 1 Masterwork Uncommon Weapon.
Hugolina Fidget, Female Human [Permalink]
Personal [hide]
Description: This woman is typically in her Fortune-teller uniform. She is muscular with a powerful set of arms. Her blonde hair is thinning but still full. Her otherwise smooth face is marked with small tiny scars.
Personality: This woman loves singing and to teach people singing more than just about anything. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She served in the navy to pay for her family's outstanding loans. Hugolina was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Hugolina decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She became a Fortune-teller soon after.
Motivation: She is unsatisfied with her job.
Ideals: Artistic. Flaws: Insane. Bonds: Job, Criminal record, Military. Occupation: Fortune-teller
Voice: Squeaky
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 17 (+3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Terran, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1300 sp.
Dondon Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He has the majority of his body covered in plate. His red hair is cut jaggedly and amateurishly. His thin eyebrows rest above his beady hazel eyes.
Personality: Calm and collected, he is a well trained Sage. He has a small toy that he constantly fidgets with.
History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Sage job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Sage responsibilities is difficult.
Flaws: Ugly, Addict. Bonds: Job, Poor. Occupation: Sage
Voice: Shortens vowels
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 gp. 3 Thunderstones.
Quick Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is wearing the road beaten gear of a warrior. She wears a Stetson hat to hide her balding. Her eyes are likewise copper. Her teeth are white and perfect.
Personality: She is happy with her job as a Ruler. She turns her eye from what people do, preferring to live and let live. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born in the east. A gifted student she started as a Farmer, but she got bored and became a Ruler. She has achieved small success as a Ruler.
Motivation: She is unsatisfied with her job; and balancing her hectic life and new ruler responsibilities is difficult
Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Job, Military, Immigrant. Occupation: Ruler
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 11 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 | 2 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tenena Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears a blue Stetson hat and blue clothes. She has moderate length blonde hair. Her amber eyes dart from person to person.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is able to fit into much smaller and tighter spaces than normal.
History: Tenena was born in the south. At a young age she loved to build and create. Her necromantic abilities were realized during a raid on her village. She now spends her time doing works of charity.
Motivation: A rival would like her out of the picture; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Optimist, Gifted, Persistence, Philantrophist. Bonds: Criminal record. Occupation: Dyer
Voice: Draws out vowels
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 14 (+2) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp. 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!
