Tawar Fawcett, Female Half-Orc [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and likes to wear darkened spectacles and heavy clothing, no matter the weather. Her skin is also unnaturally pale. She wears a deerstalker hat to hide her balding. She tend to wears goggles to shield her eyes.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Born in the south her family was never financially stable. There was a wharf not far from home where she often wandered off to fish. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Optimist. Flaws: Ugly. Bonds: Slave, Poor, Nature. Occupation: Ruler
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Evil (CR 6)
Armor Class 13
Hit Points 55 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 17 (+3) | 10 (+0) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 900 gp. Iolite (70 gp). Tiger eye turquoise (12 gp). Rose (70 gp).
Zepar Ignominy, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears silk and lounges about seductively and is in decent physical shape. He has brown hair. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Zepar is depressed about a lot of things. He tends to be a nihilist. He is obsessed with a lost civilization.
History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Tiefling Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Flaws: Addict, Depressed. Bonds: Attractive, Adventurer, Poor. Occupation: Slave Trader
Voice: Excited and jittery
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 46 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1000 gp.
Hamil Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: An older man who is constantly adorned with expensive silk clothing, often dyed in bright red and violet, and wears rings and necklaces with large, colorful gems, he is not a threatening figure. His golden hair is heavily combed to the left. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He dropped out of school to support his sick father, and resented it. He has worked as a Shipwright like his father before him.
Motivation: Wants to open a new tavern; and doesn't want to be a shipwright and was forced into it by his family
Ideals: Logical. Flaws: Ugly, Disease. Bonds: Rich, Job, Family. Occupation: Shipwright
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 25 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 100 gp. White pearl (70 gp). 1 Minor magic item. 1 Minor magic item.
Maagog Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: This man dresses like a well dressed Actor does, and sports empty pouches on his belt. His red crest is knotted and matted. His ears are large.
Personality: Maagog speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born into a rich family. His childhood dream was to be a Healer, but he was a colossal failure. He became a Actor soon after.
Motivation: He doesn't get along with people that don't share his tastes; and obtaining odd cultural elven artifacts is his passion
Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Adventurer, Rich. Occupation: Actor
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 8 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1200 sp. Silver pearl (90 gp). Emerald (400 gp).
Taklinn Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is portly but not overly obese. He has wavy auburn hair. His ears are large.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is a great chef.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His martial abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many drow want him driven away
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Enemies, Religious. Occupation: Merchant
Voice: Sleepy voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 60 gp. 1 Banded mail.
Rangrim Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears a brown cloak and cross-gartered tan stockings, he is not a threatening figure. His red hair is singed and shortened. He wears large thick round spectacles.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Rangrim has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and to settle down with his crush
Ideals: Persistence, Justice. Flaws: Ugly, Disease, Insomniac. Occupation: Servant
Voice: Farmer accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 4)
Armor Class 12
Hit Points 46 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 19 (+4) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 21000 sp. Red-brown spinel (120 gp). Zircon (30 gp). Alexandrite (500 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Phann Othronus, Female Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears clothing that is held on in multiple layers but all of it is in poor condition. She wears a colorful flower in her black hair. Her eyes are likewise gray.
Personality: She is very quiet and rarely speaks above a whisper. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Phann was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is unsatisfied with her job; and she wants to meet her childhood hero
Flaws: Shy. Bonds: Poor, Attractive, Job, Adventurer. Occupation: Shoemaker
Voice: Low range voice
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 6 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
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