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NPC Generator

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Advanced [show]


Rangrim Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left leg. He has a large grey mantle and cape that has been intricately interwoven into his brown robe. His black hair is greasy and uncared for. He wears large thick round spectacles.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with finding treasure.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Barkeep

Voice: Dark and ominous

Attributes [hide]

Rangrim Strongheart, Male Dwarf Ranger 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)16 (+3) 10 (+0)11 (+0)
Skills Perception +2, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Infernal, Ignan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 180 gp.


Social Check DCs


Fargrim Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears suspenders and grey workpants. His shirt is white, and he wears a heavy grey leather apron most of the time. He has done his best to style his golden hair to look like a famous performer. He is baby faced.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: He comes from a rich southern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Bonds: Immigrant, Attractive, Family, Rich. Occupation: Cook

Voice: Dark and ominous

Attributes [hide]

Fargrim Hammerstone, Male Dwarf Barbarian 1
Medium (4'5") Dwarf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 14 (+2)14 (+2) 10 (+0)6 (-2)
Skills Religion +4, Stealth +6
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Celestial
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: Silver comb with moonstones (200 gp). 1 Masterwork studded leather.


Social Check DCs


Shadow Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His fur is orange, silky, and of moderate length. His copper eyes are passionate and lively.

Personality: Always inclined to offer people food he seems plenty friendly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the north, but his parents moved at a very young age to the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the north, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Forgetful. Bonds: Attractive, Immigrant. Occupation: Mortician

Voice: Tuts and clicks tongue

Attributes [hide]

Shadow Of Snakes, Male Tabaxi Monk 3
Medium (6'3") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)14 (+2) 11 (+0)16 (+3)
Skills Medicine +2, Persuasion +5
Senses Passive Perception 10
Languages Common, Terran, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 20000 cp. Black pearl (400 gp). Freshwater pearl (10 gp).


Social Check DCs


Kildrak Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has done his best to style his black hair to look like a famous performer. His hazel eyes lackadaisically let the world flow into them.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. The war was a terrible time for him, and Kildrak does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kildrak took refuge in the ruined castle and found the beat up scimitar and armor he uses now. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Flaws: Ugly, Selfish, Depressed. Bonds: Military, Nature, Criminal record. Occupation: Herbalist

Voice: Creaky witch voice

Attributes [hide]

Kildrak Goldfinder, Male Dwarf Cleric 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 16 (+3)14 (+2) 7 (-2)11 (+0)
Skills Deception +2, Perception +0
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Sylvan
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2000 sp. 1 Bullseye lantern.


Social Check DCs


Avice Van Es, Female Human [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. She carries a battered greatsword and tarnished glaive as well. Her brown hair is wavy and long. Her fierce hazel eyes like to dwell on things.

Personality: She is witty, but her monotone delivery comes off as unnerving She is a font of random trivia from the lore and stories she has discovered

History: Avice was born with her mother's beautiful face. She went to a religious school and was inspired by the priests there in charitable deeds. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Her religion dominates her actions; and to share knowledge with the world

Ideals: Fighting, Joker, Logical. Bonds: Attractive, Religious. Occupation: Laborer

Voice: German accent

Attributes [hide]

Avice Van Es, Female Human Paladin 1
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)12 (+1) 11 (+0)10 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 50 gp. Tiger eye turquoise (4 gp).


Social Check DCs


Sariel Larson, Female Half-Elf [Permalink]

Personal [hide]

Description: An older woman who dresses in yellow turtlenecks beneath a pastel coat with grey slacks, she is not a threatening figure. Her brown hair is styled in orderly dreadlocks. Her skin is flawless and her gray eyes scan people very quickly.

Personality: She likes to make people angry or surprised. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Sariel is combative with any and all who dare try her patience in the slightest.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A freak accident while working with her Engraver mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Money/treasure; and she's repulsed by the pc

Ideals: Justice. Flaws: Antagonistic, Disease. Bonds: Attractive, Rich. Occupation: Spice Merchant

Voice: Complex vocabulary, royal

Attributes [hide]

Sariel Larson, Female Half-Elf Fighter 5
Medium (5'7") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)14 (+2) 14 (+2)16 (+3)
Skills Investigation +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Infernal, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Zagga Cromwell, Female Half-Orc [Permalink]

Personal [hide]

Description: 4'8" and muscular, this southern woman wears a black costume with the symbols of the sun god on her torso. She has wavy black hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She never wears the same outfit twice, unless she absolutely has to.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A freak accident while working with her Hunter mother left her crippled. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: She wants to meet her childhood hero.

Ideals: Athletic, Gifted, Artistic. Flaws: Disease. Bonds: Adventurer. Occupation: Body Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Zagga Cromwell, Female Half-Orc Druid 3
Medium (4'8") Half-Orc, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)12 (+1) 17 (+3)11 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 13
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 100 gp. Pink pearl (90 gp). Banded agate (8 gp). Amber (90 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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