Raam Agony, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 6'3", this man wears a fine chain shirt which he covers with green colored cloaks and clothing. He wears a top hat to hide his balding. He has silver eyes and a green hat with a black feather.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born a particularly ugly child, much to the horror of his parents. Cursed with a spirit at a very young age, Raam has worked very hard to control his curse. He has set out to sabotage the competition.
Motivation: He feels kind of lost in life; and expand his business
Ideals: Logical. Flaws: Ugly, Disease, Depressed. Bonds: Job. Occupation: Mayor
Voice: Russian accent
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 17)
Armor Class 12
Hit Points 81 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Gnoll
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 |
Possessions: 1500 pp. Black pearl (1300 gp). Golden yellow topaz (1300 gp). Golden pearl (70 gp). Aquamarine (1300 gp). Golden yellow topaz (1300 gp). Red garnet (70 gp). Moonstone (50 gp). Alexandrite (1300 gp). Bloodstone (50 gp). Freshwater pearl (15 gp). Zircon (50 gp). Blue quartz (15 gp). Violet garnet (1300 gp). Brown-green garnet (70 gp). Fiery yellow corundum (800 gp). White opal (800 gp). Red-brown spinel (70 gp). Golden yellow topaz (1300 gp). 1 Medium magic item.
Enidda Timbers, Female Gnome [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of luck around her neck, and a whip on her belt. She has a slight overbite and is overall scrawny. Her white hair is braided into rings. She wears round tiny glasses practically rammed into her face.
Personality: She acts crazy and hedonistic. She also has developed a complete distrust of the Marshal profession.
History: She was born in the north, but her parents moved at a very young age to the east. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Enidda grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Enidda. She inherited the family business which she has now maintained for 14 years.
Motivation: She feels that her past leaves her morally obligated to help; and expand her business
Ideals: Fighting. Flaws: Hedonist. Bonds: Job, Immigrant, Criminal record. Occupation: Shipwright
Voice: Scratchy, weak
Attributes [hide]
Small (3'1") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 17 (+3) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Shivering Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a pastel and black robe with the hood down, and carries monstrous two handed axes. His gray fur is smooth and relatively long. His half smiles and amber eyes are beguiling and draw you in.
Personality: He has always had a great fascination with Tiefling culture. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His parents moved while he was still in utero so he is the first generation to be born here. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.
Motivation: Tiefling compassion; and a strong sense of loyalty to tiefling people
Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Attractive, Immigrant. Occupation: Sellsword
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 8)
Armor Class 11
Hit Points 46 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Undercommon, Gnome
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ida Preston, Female Human [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears a brown vest and prefers yellow and red shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her moppish blonde hair is in a traditional bowl cut. Her ears are large.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born to a criminal king-pin and mafia family A gypsy cursed her at a young age, leading to her ugly appearance. She used her abilities to travel the world and help people.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has comitted a past crime that haunts her to this day
Ideals: Philantrophist, Justice. Flaws: Ugly. Bonds: Criminal record. Occupation: Jeweler
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 7)
Armor Class 11
Hit Points 62 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 400 gp.
Faral Aloro, Female Elf [Permalink]
Personal [hide]
Description: She wears a tan coat over a yellow low-cut shirt, and a deerstalker hat upon her head, and carries hand crossbows. Her red hair is cut jaggedly and amateurishly. She has a dull look in her violet eyes.
Personality: She is almost excessively polite to everyone, even when angry. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Faral was born into a poor family. Growing up, she dreamt of becoming a Cleric, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Cleric in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She is searching for what she claims is her rightful reward.
Motivation: To reunite with her old friends; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Shoemaker
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 9 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 5 (-3) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 200 gp.
Aerdeth Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of bastard swords, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His long blonde hair reaches down to his waist. His eyes are blue and he is always smoking a pipe.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Aerdeth was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aerdeth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Poor, Religious. Occupation: Laborer
Voice: Low range voice
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 20000 cp. Sardonyx (70 gp). Freshwater pearl (4 gp).
Elaim Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is well dressed, constantly wearing a brown suit, green shirt, and blue tie. He has styled his golden hair well, parting it to the left. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: Elaim wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born blind and as such lacked many opportunities for work. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Elaim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Elaim. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Athletic, Disciplined. Flaws: Disease. Bonds: Adventurer, Criminal record. Occupation: Locksmith
Voice: Low range voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 65 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 80000 cp.
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