Driindar Clethtinthiallor, Female Dragonborn [Permalink]
Personal [hide]
Description: She is typically in her Bricklayer uniform, and she perpetually has her whip ready. She wears a colorful flower in her rusty crest. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: Driindar is depressed about a lot of things. She tends to be a nihilist. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born in the west to a Bricklayer, Driindar learned a great deal about her father's area of expertise. She helped her father out around the business and became quite the natural. She has set out to sabotage the competition.
Motivation: To be a Tailor again.
Ideals: Fighting. Flaws: Depressed. Bonds: Job, Attractive, Adventurer. Occupation: Bricklayer
Voice: Smooth and feminine
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 16)
Armor Class 12
Hit Points 65 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +10 / 4d10+5, Ranged +7 / 4d10+2, Grapple +5
Possessions: 7000 gp. Hematite (4 gp). Jet (50 gp). Jet (50 gp). Moonstone (30 gp). Jade (50 gp). Malachite (4 gp). Brown-green garnet (50 gp). Violet garnet (1100 gp). Obsidian (4 gp). Alexandrite (1100 gp). Jasper (30 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Susannah Appleton, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 5'5". She wears baggy grey pantaloons and a green scarf. She wears her blonde hair down. Her skin is flawless and her gray eyes scan people very quickly.
Personality: She likes to make people angry or surprised. She feeds upon the attention of others.
History: Gifted from a young age, Susannah studied abroad. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Susannah took refuge in the ruined castle and found the beat up hammer and armor she uses now. She was granted druidic powers by her dying brother.
Motivation: Retire the richest woman in the north; and she's repulsed by the pc
Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Mortician
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Gnoll, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Sard (70 gp).
Yvonne Tindall, Female Human [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her hair is silver and very short. Her eyes, though not visible through her cowl, are blue.
Personality: Calm and collected, she is a well trained Sellsword. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: Yvonne was born with her mother's beautiful face. She was an apprentice working in her mother's forge. She now spends her time doing works of charity.
Motivation: A need for knowledge about a nearby landmark; and further expansion of business
Ideals: Philantrophist. Bonds: Attractive, Job, Immigrant, Adventurer. Occupation: Sellsword
Voice: Boston accent
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 16 (+3) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Infernal, Terran, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 27000 sp. Malachite (11 gp). Azurite (11 gp). Blue star sapphire (1100 gp). Obsidian (11 gp). 1 Minor magic item.
Patrick Casilltenirra, Male Half-Elf [Permalink]
Personal [hide]
Description: He typically wears violet cloth garments or leather armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying white hair a little too much giving a sharp white color. He wears large thick round spectacles.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He comes from a rich southern family. From his teen years he was always beautiful and desirable, so people have always doted on him. He has set out to sabotage the competition.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and sabotage a competitor
Bonds: Attractive, Job, Criminal record, Rich. Occupation: Shoemaker
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 34 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 400 gp. Star rose quartz (80 gp). Obsidian (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dell Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: She is in excellent shape and tends to wear a large red jacket. Her brown hair is wavy and long. Her half smiles and green eyes are beguiling and draw you in.
Personality: Her tongue was cut out and she uses sign language. She is obsessed with finding treasure.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken from her home at a very young age. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality
Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Adventurer, Slave, Religious. Occupation: Farmer
Voice: Tuts and clicks tongue
Attributes [hide]
Small (2'9") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 31 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Dondon Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a colorful flower in his brown hair. He wears large thick round spectacles.
Personality: He snorts whenever he laughs or is feeling confident. He does not trust anyone and sleeps with one eye open.
History: Born in the north to a Dyer, Dondon learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. Recently the stress of being a Dyer has made it difficult for him to sleep.
Motivation: To get a good night's sleep.
Ideals: Athletic. Flaws: Insomniac. Bonds: Attractive, Job. Occupation: Dyer
Voice: Scottish accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 46 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Terran
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. White opal (400 gp). Eye agate (11 gp). Malachite (11 gp).
Loopmottin Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'3" has a big stupid grin on her face most of the time. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair, while still mostly auburn, has prominent grey streaks. Her gray eyes peer out from beneath her small blue hat.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born in the east. Her homeland was ravaged by war and she spent much of her life rebuilding it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC.
Flaws: Sensitive, Antagonistic, PTSD. Bonds: Attractive, Immigrant. Occupation: Laborer
Voice: Slow speaker
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 6)
Armor Class 13
Hit Points 31 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 600 gp.
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