Anverth Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He likes to wear ponchos typically of a light blue in addition to tight pants. He has a very tight haircut. He has several tiny aquamarine earrings on each ear.
Personality: Anverth speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with his Performer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is content; and he seems to be bored by most things
Ideals: Impeccable, Joker. Flaws: Mundane, Disease. Bonds: Attractive, Rich. Occupation: Bounty Hunter
Voice: Spanish accent
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 3 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 7 (-2) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Giant, Infernal, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 310 gp. 1 Banded mail.
Manfred Amastacia, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 4'11". He wears a violet vest and prefers black and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He has shaved his head bald. His eyes, though not visible through his cowl, are violet.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He comes from a rich southern family. He went to a religious school and was inspired by the priests there in charitable deeds. He now owns his own business.
Motivation: Wants to open a new tavern; and his religion dominates his actions
Flaws: Ugly, Fearful. Bonds: Job, Rich, Religious. Occupation: Fisher
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Moss agate (15 gp).
Heward Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has done his best to style his chestnut hair to look like a famous performer. His brown eyes are slightly larger than normal.
Personality: Calm and collected, he is a well trained Locksmith. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He comes from a rich northern family. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Some 2 years later his spouse died after the birth of his son. Heartbroken, Heward never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help
Ideals: Optimist. Bonds: Rich, Job, In love, Criminal record. Occupation: Locksmith
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. Violet garnet (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bundrigo Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he very much looks the part of a Fortune-teller. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He has achieved small success as a Fortune-teller.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Optimist, Gifted. Bonds: Job, Attractive, Family. Occupation: Fortune-teller
Voice: Middle-eastern accent
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 16)
Armor Class 12
Hit Points 79 (16d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
Possessions: 7000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Silver chalice with lapis lazuli gems (70 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Medium magic item.
Windy In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He likes to wear pastel tank tops with violet pants. His fur is cinnamon and curly. He has a tattooed face.
Personality: He is business-like. He takes instructions and follows them to the letter. He is lazy, self-centered, vain, and jealous.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and an old rival family wants him found
Ideals: Professionalism. Flaws: Ugly, Selfish. Bonds: Military, Immigrant. Occupation: Bowyer
Voice: Smooth and feminine
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Orc
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
Possessions: 70 pp. 2 Alchemist’s fire.
Thava Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light green in addition to tight pants. She has moderate length scarlet crest. Her red eyes have a joyful gleam in them most of the time.
Personality: She is a Shipwright first and foremost. She believes firmly that knowledge should be universal. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born in a small village she learned the ways of the warrior from her mother. She went to a religious school and was inspired by the priests there in charitable deeds. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She wants revenge against orcs; and sabotage a competitor
Ideals: Opinionated, Fighting. Bonds: Job, Religious, Enemies. Occupation: Shipwright
Voice: Aggressive tone
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 74 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +3
Possessions: 16000 sp. A necklace of small pink pearls (4000 gp). Old masterpiece painting (2400 gp).
Siffress Murnig, Female Gnome [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is well dressed, but even with her fine clothing she looks run-down. She has moderate length black hair. She wears crescent spectacles with a black brim.
Personality: She is almost excessively polite to everyone, even when angry. She does not trust anyone and sleeps with one eye open.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She struck it rich when she found rare goods in large quantities. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She has money and likes to spend it.
Flaws: Shy, Insomniac. Bonds: Attractive, Slave, Rich. Occupation: Miller
Voice: Scratchy, weak
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 58 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
