Nithther Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, he is an attractive figure. He is typically in his Barrister uniform. He has moderate length bronze crest. His face is covered beneath a completely black helmet.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He never wears the same outfit twice, unless he absolutely has to.
History: Born in the south to a Barrister, Nithther learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Barrister. He has worked as a Barrister like his mother before him.
Motivation: His spouse's relatives view him with great suspicion; and balancing his hectic life and new barrister responsibilities is difficult
Ideals: Artistic. Bonds: Job, Attractive, Family. Occupation: Barrister
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
Possessions: 300 gp. Star ruby (1500 gp). Star rose quartz (70 gp). Freshwater pearl (5 gp). Moss agate (5 gp).
Cressel Wary, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear green clothing when he does not wear armor and is in decent physical shape. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He is untrained/undisciplined, which makes him dangerous.
Motivation: Doesn't want to be a Servant and was forced into it by his family; and marry his brother to traveling adventurers
Flaws: Depressed, Impulsive, Insane. Bonds: Nature, Family. Occupation: Servant
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 10)
Armor Class 11
Hit Points 42 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 1800 gp. Lapis lazuli (4 gp). Jade (150 gp). Black pearl (600 gp). Violet garnet (600 gp). Eye agate (4 gp). Star rose quartz (20 gp).
Murook Burton, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a black wide-brimmed hat and black clothes. She is portly but not overly obese. Her black hair is thinning but still full. Her amber eyes dart from person to person.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was raised in a white middle class family as the only child. While she appears to be a normal Half-Orc, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To clean up the streets; and to protect her home
Ideals: Persistence. Flaws: Insane, Mundane, Disease. Bonds: Criminal record, Guardian. Occupation: Bookbinder
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 27 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 6 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. Chalcedony (20 gp). 1 Minor magic item. 1 Minor magic item.
Tatyan Fharngnarthnost, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing right leg. She is generally shirtless and showing off her tattooed chest. Her green crest is matted, messy, and big. Her eyes are red.
Personality: She likes to make people angry or surprised. She has all her life been fascinated with writing.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a mechanic, and taught her how to fix just about anything. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She wants nothing more than to rejoin the army; and she's repulsed by the pc
Ideals: Artistic, Persistence. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Butcher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 9)
Armor Class 9
Hit Points 68 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0
Possessions: 500 gp.
Hatae Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She prefers to wear blue pants and tee shirts. She has dyed her greying brown hair a little too much giving a sharp brown color. Her gray eyes peer out from beneath her deerstalker blue hat.
Personality: She will rave to anyone who will listen. She is afraid of women and trembles around them
History: She is a Succubi in disguise. Her father was a mechanic, and taught her how to fix just about anything. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To reunite with her old friends; and she has passion for adventuring and risk
Ideals: Athletic, Persistence. Flaws: Insane, Shy. Bonds: Adventurer. Occupation: Fortune-teller
Voice: Smooth and feminine
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Art Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He is bristling with hidden weapons, mostly falchions and longswords. His fur is short and white. His eyes, though not visible through his cowl, are green.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Art was born in the west. At a young age he loved to build and create. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Art grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Art. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist, Gifted, Persistence. Flaws: Ugly. Bonds: Criminal record. Occupation: Server
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'0") Tabaxi, True Neutral (CR 7)
Armor Class 13
Hit Points 36 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +5
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trail Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. His fur is cut close to his head. His eyes are likewise copper. His teeth are white and perfect.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has all his life been fascinated with painting.
History: Born in the south to a Scribe, Trail learned a great deal about his father's area of expertise. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Artistic. Flaws: Emotional. Bonds: Attractive, Job, Immigrant. Occupation: Scribe
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 55 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 1400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
